Fix vertical scale not being taken into account on some camera manipulations.
The camera controller now explicitly separates view states sent to DeckGL (containing the vertical scaling) from the ones manipulated by the user (without vertical scale).
Fix target being stuck to Z = 0 when the vertical scale becomes 0.
Update storybook example rotating the camera.
Fix vertical scale not being taken into account on some camera manipulations.
The camera controller now explicitly separates view states sent to DeckGL (containing the vertical scaling) from the ones manipulated by the user (without vertical scale). Fix target being stuck to Z = 0 when the vertical scale becomes 0. Update storybook example rotating the camera.