I'm trying to use fakeit for a project of mine and I can't get anything to compile properly. This seems like a pretty straight forward interface, but I must be missing something (VS2013 Professional).
My Unit Test:
TEST_METHOD(CreateEntity_ValidEntity) { fakeit::Mock<EntityAccess::IEntityWrangler> mock; fakeit::When(Method(mock, CreateBlankEntity)) .Return(CoreIOC::ClassRepository::BuildObjectByName<EntityAccess::IEntity>("EntityBase")); auto wrangler = mock.get();
I'm trying to use fakeit for a project of mine and I can't get anything to compile properly. This seems like a pretty straight forward interface, but I must be missing something (VS2013 Professional).
My Unit Test:
TEST_METHOD(CreateEntity_ValidEntity) { fakeit::Mock<EntityAccess::IEntityWrangler> mock; fakeit::When(Method(mock, CreateBlankEntity)) .Return(CoreIOC::ClassRepository::BuildObjectByName<EntityAccess::IEntity>("EntityBase")); auto wrangler = mock.get();
My Interface: 'namespace EntityAccess { class NATIVEINTERFACE IEntityWrangler { public: typedef std::shared_ptr Ptr_t;
virtual ~IEntityWrangler() {}
virtual void SetConfiguration(const DataAccess::IConfiguration::Ptr_t &config) = 0;
virtual IEntity::Ptr_t CreateBlankEntity(const char *entityType) = 0;
virtual void GetEntityData(const IEntity::Ptr_t &filterEntity, IEntity::List_t &resultEntities) = 0;
virtual void PersistEntityData(IEntity::Ptr_t &e) = 0;
virtual void PersistEntityData(const IEntity::Ptr_t &filter, IEntity::Ptr_t &data) = 0;
virtual void DestroyEntityData(IEntity::Ptr_t &e) = 0;
virtual void DestroyEntityData(const IEntity::Ptr_t &filter, IEntity::List_t &deletedEntities) = 0;
virtual const std::vectorstd::string &entityNames() const = 0;
};
}'
Sorry about the formatting, but I am struggling with the code blocks!