Closed Aelanna closed 7 months ago
Allows for races to override the curves used by StatPart_Age on a race-by-race basis. This affects the following vanilla and official DLC StatDefs:
WorkSpeedGlobal ShootingAccuracyChildFactor MarketValue MeleeHitChance AimingDelayFactor ImmunityGainSpeed ArrestSuccessChance
Usage would be as follows, with the human defaults shown:
<generalSettings> <ageStatOverrides> <WorkSpeedGlobal> <useBiologicalYears>true</useBiologicalYears> <curve> <points> <li>(4,0.2)</li> <li>(12,0.8)</li> <li>(18,1)</li> </points> </curve> </WorkSpeedGlobal> <!-- This one requires a MayRequire because the stat itself is Biotech-specific --> <ShootingAccuracyChildFactor MayRequire="Ludeon.RimWorld.Biotech"> <useBiologicalYears>true</useBiologicalYears> <curve> <points> <li>(4,0.95)</li> <li>(12,0.98)</li> <li>(13,1)</li> </points> </curve> </ShootingAccuracyChildFactor> <MarketValue> <useBiologicalYears>true</useBiologicalYears> <curve> <points> <li>(3,0.5)</li> <li>(13,0.9)</li> <li>(18,1)</li> </points> </curve> </MarketValue> <MeleeHitChance> <useBiologicalYears>true</useBiologicalYears> <curve> <points> <li>(4,0.05)</li> <li>(12,0.8)</li> <li>(13,1)</li> </points> </curve> </MeleeHitChance> <AimingDelayFactor> <useBiologicalYears>true</useBiologicalYears> <curve> <points> <li>(4,1.8)</li> <li>(12,1.1)</li> <li>(13,1)</li> </points> </curve> </AimingDelayFactor> <!-- This is the only stat that doesn't use biological years by default because it's used for non-humanlike pawns --> <ImmunityGainSpeed> <curve> <points> <li>(0.65,1)</li> <li>(0.8,0.95)</li> <li>(1.0,0.9)</li> <li>(1.2,0.8)</li> <li>(1.5,0.5)</li> </points> </curve> </ImmunityGainSpeed> <ArrestSuccessChance> <useBiologicalYears>true</useBiologicalYears> <curve> <points> <li>(3, 0.05)</li> <li>(13, 0.8)</li> <li>(18, 1)</li> </points> </curve> </ArrestSuccessChance> </ageStatOverrides> </generalSettings>
Screenshot shown shows a single-point override that disables age-based penalties for work speed:
Allows for races to override the curves used by StatPart_Age on a race-by-race basis. This affects the following vanilla and official DLC StatDefs:
WorkSpeedGlobal ShootingAccuracyChildFactor MarketValue MeleeHitChance AimingDelayFactor ImmunityGainSpeed ArrestSuccessChance
Usage would be as follows, with the human defaults shown:
Screenshot shown shows a single-point override that disables age-based penalties for work speed: