-Adds in a new field that allows a user to specify what rotations (N/S/E/W) should be inverted.
-Does not modify existing methods of doing so (so north still defaults to !inFrontOfBody)
-Use case: two bodyAddons for left/right ears or arms that may be partially visible behind a pawns head or body, but allow for asymmetry. For example, a pawn has two bodyAddons that add cat ears, but their right ear gets shot off. The remaining one needs to be in front of the body when facing east, but behind the body when facing west.
-Adds in a new field that allows a user to specify what rotations (N/S/E/W) should be inverted. -Does not modify existing methods of doing so (so north still defaults to !inFrontOfBody) -Use case: two bodyAddons for left/right ears or arms that may be partially visible behind a pawns head or body, but allow for asymmetry. For example, a pawn has two bodyAddons that add cat ears, but their right ear gets shot off. The remaining one needs to be in front of the body when facing east, but behind the body when facing west.