Closed accrrsd closed 2 years ago
atlasScale
and borderScale
are the fix for that.
atlasScale
changes the resolution of the pawn, while borderScale
increases the actual drawn size of the pawn.
It is recommended to use powers of 2 there, and not go bigger than you need them, as it drains VRAM rapidly.
Thank your Princess. To give additional context... that is a result of the vanilla game caching pawns in 1.3. The caching only takes a certain area into account and if you go outside that.. well.
On new versions of RimWorld, if you set the custom Draw Size to large values (5-10), the pawn graphics will be cut off, and if this does not happen, you can put on large armor (for example, phoenix armor) and notice it.
I checked the same mod on versions 1.1 (works well), 1.3 (cropped).
To reproduce, you can take absolutely any race, even standard human bodies without a graphical path and increase the size.