LP currently lacks a population dynamics system, which is crucial for simulating realistic ecosystem interactions. Without this system, entities within the game cannot simulate natural processes such as birth, death, migration, and population control. This limits the realism and complexity of the ecosystem, affecting both gameplay and the educational value of the simulation.
Proposed Solution
Develop a Population Dynamics system to simulate births, deaths, population changes, and interactions among species.
Such as :
[x] #45
[x] #46
[x] #47
[ ] #48
[x] #49
[ ] #50
Alternatives Considered
Static Population Models:
Considered using static models where population sizes are fixed and do not change. This approach was deemed too simplistic and unable to capture the dynamic nature of real ecosystems.
Simplified Birth and Death Events:
Implementing only basic birth and death events without considering environmental and genetic factors. This alternative lacks depth and realism, making it less suitable for LP’s goals.
Additional Context
This feature will form the backbone of LP’s vision, driving the game's realism and complexity. It is crucial for creating an immersive and lifelike ecosystem where species interact dynamically. The initial implementation will use mock data and placeholder entities, with plans for future enhancements to incorporate more sophisticated models and real data.
Problem Description
LP currently lacks a population dynamics system, which is crucial for simulating realistic ecosystem interactions. Without this system, entities within the game cannot simulate natural processes such as birth, death, migration, and population control. This limits the realism and complexity of the ecosystem, affecting both gameplay and the educational value of the simulation.
Proposed Solution
Develop a Population Dynamics system to simulate births, deaths, population changes, and interactions among species. Such as :
Alternatives Considered
Static Population Models:
Considered using static models where population sizes are fixed and do not change. This approach was deemed too simplistic and unable to capture the dynamic nature of real ecosystems.
Simplified Birth and Death Events:
Implementing only basic birth and death events without considering environmental and genetic factors. This alternative lacks depth and realism, making it less suitable for LP’s goals.
Additional Context
This feature will form the backbone of LP’s vision, driving the game's realism and complexity. It is crucial for creating an immersive and lifelike ecosystem where species interact dynamically. The initial implementation will use mock data and placeholder entities, with plans for future enhancements to incorporate more sophisticated models and real data.