Closed ghost closed 8 years ago
Do you have GCC? Try compiling the code to x86_64. Currently I'm at work and I don't have a Linux OS handy.
You can try this, I pulled these notes from some compilation guide on the internet...
Linux/Mac OS X CMake notes
Building on Linux or Mac OS X requires SDL2. If you wish to build on 64-bit Linux, you should force it to build 32-bit for now, by adding the CMake flags -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_SHARED_LINKER_FLAGS=-m32 -DCMAKE_SIZEOF_VOID_P=4
Basically changing the makefile to write 32/64 bit code instead of i386. No idea if it will work or not.
On Tue, October 6, 2015 9:21 am, Thandriel wrote:
While running on 64bit linux machine (using openJK) it throws:
Sys_LoadGameDll(/home/than/.local/share/openjk/clanmod/jampgamex86_64.so) failed: "/home/than/.local/share/openjk/clanmod/jampgamex86_64.so: cannot open shared object file: No such file or directory" Sys_LoadGameDll(./clanmod/jampgamex86_64.so) failed: "./clanmod/jampgamex86_64.so: cannot open shared object file: No such file or directory" Sys_LoadGameDll(/home/than/.local/share/openjk/base/jampgamex86_64.so) failed: "/home/than/.local/share/openjk/base/jampgamex86_64.so: cannot open shared object file: No such file or directory" VM_Create: jampgamex86_64.so succeeded ``` The mod provides only jampgamei386.so. --- Reply to this email directly or view it on GitHub: https://github.com/erfg12/clanmod-jka/issues/5
It seems it was sort of pebkac problem :) Tried compiling myself even before I created this ticked and it didn't solve it. Tried again today and it works. Of course I had to rename the file from i386 to x86_64. FYI I succeeded compiling the library just with make command, no arguments needed and with provided gcc makefile. I'm on ubuntu 15.04 x86_64.
If you get a chance, give me a copy and I'll distribute it with the next build package.
Ok, I requested access. Need approval.
Weird. Anyway access granted.
Edit: The file should be now accessible to anyone with it's link.
While running on 64bit linux machine (using openJK) it throws:
The mod provides only jampgamei386.so. Most things seems to work nevertheless, but every clanmod command throws unknown command.