Closed eric-blue closed 1 year ago
The issue we were having before was that the "scene" was losing track of the sprite it was animating, because i swapped it out without first removing then adding the new one to the parent mesh (in this case the player)
The issue we were having before was that the "scene" was losing track of the sprite it was animating, because i swapped it out without first removing then adding the new one to the parent mesh (in this case the player)