imports a .png texture file to be applied as a material to each "area" of the threejs open-world model
note: needs to be manually exported from Tiled via Export as image... and saving it in the /public/textures/ folder with a name that corresponds with the threejs model area's name -> forest-grove-nw.png
imports a corresponding .json map file to be used for collisions and in-world objects (such as trees, npcs, etc.)
note: this automatically happens on save of the Tiled map since it's directly editing the json file in question
note: to work with this open Tiled then select Open File or Project and open src/tiled/feywild.tiled-project
also bundles the tileset images themselves inside the src/tiled/tilesets folder.
note: each file with the extension .aseprite is edited directly in aseprite then exported to the same folder as a .png
There's a lot in here, so here goes
.png
texture file to be applied as a material to each "area" of the threejs open-world modelExport as image...
and saving it in the/public/textures/
folder with a name that corresponds with the threejs model area's name ->forest-grove-nw.png
.json
map file to be used for collisions and in-world objects (such as trees, npcs, etc.)Open File or Project
and opensrc/tiled/feywild.tiled-project
src/tiled/tilesets
folder..aseprite
is edited directly in aseprite then exported to the same folder as a.png