eric62369 / AFGBeatemup

0 stars 0 forks source link

Better architecture for handling player state / animation #13

Closed eric62369 closed 3 years ago

eric62369 commented 4 years ago

There is a LOT of state to keep track of, including animation state. Is there a safer / less bug prone approach?

eric62369 commented 3 years ago

Already wrote a new system for animation state