Instant overhead j.B tends to do this
BackIAD j.B also sometimes does this
Repro:
In the corner, falling j.A will hit multiple times at absolute max range
[ ] Investigate how a move like RTL / DC CSE / Sacred edge was implemented ( the hitbox viewer doesn't flash on and off, the opponent's hurtbox might be responsible for that (leave a handful of frames gap where the opponent shouldn't be hit
Instant overhead j.B tends to do this BackIAD j.B also sometimes does this
Repro:
In the corner, falling j.A will hit multiple times at absolute max range
[ ] Investigate how a move like RTL / DC CSE / Sacred edge was implemented ( the hitbox viewer doesn't flash on and off, the opponent's hurtbox might be responsible for that (leave a handful of frames gap where the opponent shouldn't be hit