Open techno94 opened 12 years ago
Just saw your post on my blog...is this what you were looking to see changed?
int[] imgNormal = videoSrc.cameraImage();
for(int i=1; i<width;i++){ for(int j=1;j<height;j++){ this.pixels[(videoSrc.width() - i - 1) + j * videoSrc.width()] = imgNormal[(i) + j * videoSrc.width()]; } }
Don't have a way of recording a movie at the moment =/ It's actually been quite some time since I've looked at this...it was just put together quickly one night. Are you interested in help develop it?
hi hello sorry i don t pass on the web site since a moment. yes i put int[] imgNormal = videoSrc.cameraImage();
for(int i=1; i<width;i++){ for(int j=1;j<height;j++){ this.pixels[(videoSrc.width() - i - 1) + j * videoSrc.width()] = imgNormal[(i) + j * videoSrc.width()]; } } on you re web site. i ve found a sketch of mirroring, but i don t arrived to mix you re sketch and this sketch. i just arrived to have mirroring, or light painting not both.
for recording, i ve take a look, i arrived to record but the sketch become very slow. here what i do with you re sketch thanks
/* Light Painting Assist App v0.1 by Eric Barch (ttjcrew.com) */
//Sets the minimum value to be counted as intense (Max of 255) int INTENSITY_MIN = 175; import processing.video.*; MovieMaker mm;
/* Begin Main Code / import JMyron.; JMyron videoSrc; int[] currFrame; int[] lastFrame;
void setup() { size(640, 480); videoSrc = new JMyron(); videoSrc.start(width, height); videoSrc.findGlobs(0);
videoSrc.update(); lastFrame = videoSrc.image(); mm = new MovieMaker(this, width, height, "painting.mov" , 15, MovieMaker.H263, MovieMaker.HIGH); }
void draw() { videoSrc.update(); currFrame = videoSrc.image();
loadPixels();
for (int i = 0; i < width*height; i++) {
float r = red(currFrame[i]);
float g = green(currFrame[i]);
float b = blue(currFrame[i]);
float rl = red(lastFrame[i]);
float gl = green(lastFrame[i]);
float bl = blue(lastFrame[i]);
//if it's bright we need to save it
if (((r + g + b)/3) > INTENSITY_MIN) {
lastFrame[i] = color(r, g, b);
} //dark...overwrite with current cam frame
else if (((rl + gl + bl)/3) <= INTENSITY_MIN) {
lastFrame[i] = color(r, g, b);
}
pixels[i] = lastFrame[i];
}
updatePixels(); mm.addFrame();
}
void mousePressed() { videoSrc.update(); lastFrame = videoSrc.image(); }
public void stop() { videoSrc.stop(); super.stop(); } void keyPressed() { // Finish the movie if space bar is pressed! if (key == ' ' ) { println( "finishing movie" ); // Do not forget to finish the movie! Otherwise, it will not play properly. mm.finish(); } }
hello is it possible to have mirroring in you re sketch and register a movie of the painting ?
thanks