This fix for issue #530 involves copying some logic from Kinetic.SceneContext._stroke() to Kinetic.HitContext._stroke(). The HitContext was not updating its transforms before drawing a line with strokeScaleEnabled == false.
These changes resolved the immediate issues that I'm having today. I haven't tested other scenarios.
This fix for issue #530 involves copying some logic from
Kinetic.SceneContext._stroke()
toKinetic.HitContext._stroke()
. TheHitContext
was not updating its transforms before drawing a line withstrokeScaleEnabled == false
.These changes resolved the immediate issues that I'm having today. I haven't tested other scenarios.