Closed kamrantekkit closed 5 years ago
Try breaking a block of that type with /job toggle block-break-info
enabled.
command doesnt exist
When "/job" does not exist, you can have 2 issues:
got the command working
}
"extratrees:logs.9":{
id-trait="variant"
type {
EUCALYPTUS2 {
exp="10"
money="1.00"
}
EUCALYPTUS3 {
exp="10"
money="1.00"
}
CHERRY {
exp="10"
money="1.00"
}
CINNAMON {
exp="10"
money="1.00"
this what i did but it didnt work. any ideas? all these wood types use the same sub id "logwood"
If you use "variant" as the id trait. You will also need to use "variant" as the key for the different types (As can be seen here)
...
"extratrees:logs.9":{
id-trait="variant"
variant {
EUCALYPTUS2 {
exp="10"
money="1.00"
}
EUCALYPTUS3 {
exp="10"
money="1.00"
}
CHERRY {
exp="10"
money="1.00"
}
...
Should be, what you're aiming for.
thx
I guess that means, this worked? 👀
havent tried it yet. waiting on the server owner
}
"extratrees:logs.9":{
id-trait="variant"
variant {
EUCALYPTUS2 {
exp="10"
money="1.00"
}
EUCALYPTUS3 {
exp="10"
money="1.00"
}
CHERRY {
exp="10"
money="1.00"
}
CINNAMON {
exp="10"
money="1.00"
}
i tried but it didnt work
The mod you're trying to use is "extra trees"?
I am going to test this mod out tomorrow or on Saturday and see if there's some unexpected bug going on.
yes Binnie's extra trees
also doesnt work with twilight forest trees } "twilightforest:twilight_log":{ id-trait="variant" variant { OAK { exp="10" money="1.00" } CANOPY { exp="10" money="1.00" } MANGROVE { exp="10" money="1.00" } DARKWOOD { exp="10" money="1.00" }
Since I did not find any trees from binnies mods, I went to try this with the bushes which have their leaves traited in the same way the trees do.
I was certainly able to get this to work as intended:
Reward for "Raspberry" leaves:
No reward for others:
Job set example:
lumberjackSet {
break {
"extratrees:leaves.default.19" {
"id-trait"="variant"
"variant" {
"Raspberry" {
"exp"="100000"
"money"="20"
}
}
}
}
}
This should work exactly the same way for the trees.
If it does not work, I would like to know more about your setup and the way you're trying to get this working.
https://gist.github.com/kamrantekkit/40c2d0b4a3eed280f5b32cc5a29ca968 https://gist.github.com/kamrantekkit/cb798b9749695b0e11ab3e814bba4761 top is the sets bottom is the jobs sponge version: 1.12.2-2768-7.1.6-snapshot binnie version:1.12.2-2.5.1.188
any idea?
Not directly. But I have tested your sets with binnies mods and twilight forest and it appears that some of the actions do not end up in the internal job set.
I will have to verify this in a development environment so I can see what actually goes on.
Might have time today or tomorrow.
found what could be the problem?
Sorry, I was busy preparing some services for "Blackout21".
I have now tried to reproduce this in a development environment.
Sadly, this did not only not yield any direct result, in addition things are working just normal in the development workspace:
I will check for a possible cause of this.
I have now tried to reproduce this on both the develop
branch and my latest action-refactor branch.
Both appear to correctly handle your job sets.
ok let me know what can be the problem
Can you try building the plugin from source to test this with the latest development build?
what you mean?
The current release is 1.8.1
. I would like you to test a development build for version 1.8.2
so we can see if the issue is still there in the latest development version.
i cant change the plugin version in server. thx anyway for your help. you dont need to help me anymore.
It's not like I wouldn't like to know what's going wrong on your side.
It's just difficult to reproduce.
the server owner on the server i am staff on is making custom plugin so yeah.
If they really require to do so. They could also try finding the issue and submit a fix to TE in case this really is a bug.
@kamrantekkit is your issue resolved or you do not want to investigate further?
If it is resolved or further investigation is not possible, I think we can close the issue.
If anyone happens to run into a similar issue, they should open a new issue anyways.
i don't want it to be investigated any further.
i am creating config file for the lumberjack job but i ran into a problem on a modpack server. there is mod that add more wood types but they all have the same sub id.