Open alfonso73 opened 9 years ago
Hi Alfonso,
I don't have a Windows version, but the next release of FFTease on Mac will be open source. Hopefully it would be easy for someone to take that code and compile it for Windows.
Best,
Eric
On Wed, Jan 28, 2015 at 1:37 PM, alfonso73 notifications@github.com wrote:
Hi Eric, would be great to have all your externals ported to Max7 Win 64 bit. Do you think is possible to have those in future? many thanks and all the best
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1.
Thanks Eric. Do you think would be easy to compile on Windows ( Visual Studio 2013, 'cause on MinGW 64 bit msp externals don't compile )? I mean is there any Mac specific code and libraries in FFTease projects?
many thanks
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Wed, Jan 28, 2015 at 7:39 PM, ericlyon notifications@github.com wrote:
Hi Alfonso,
I don't have a Windows version, but the next release of FFTease on Mac will be open source. Hopefully it would be easy for someone to take that code and compile it for Windows.
Best,
Eric
On Wed, Jan 28, 2015 at 1:37 PM, alfonso73 notifications@github.com wrote:
Hi Eric, would be great to have all your externals ported to Max7 Win 64 bit. Do you think is possible to have those in future? many thanks and all the best
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-71889930 .
No use of special libraries, so it should be easy to compile.
Best,
Eric
On Wed, Jan 28, 2015 at 1:41 PM, alfonso73 notifications@github.com wrote:
Thanks Eric. Do you think would be easy to compile on Windows ( Visual Studio 2013, 'cause on MinGW 64 bit msp externals don't compile )? I mean is there any Mac specific code and libraries in FFTease projects?
many thanks
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Wed, Jan 28, 2015 at 7:39 PM, ericlyon notifications@github.com wrote:
Hi Alfonso,
I don't have a Windows version, but the next release of FFTease on Mac will be open source. Hopefully it would be easy for someone to take that code and compile it for Windows.
Best,
Eric
On Wed, Jan 28, 2015 at 1:37 PM, alfonso73 notifications@github.com wrote:
Hi Eric, would be great to have all your externals ported to Max7 Win 64 bit. Do you think is possible to have those in future? many thanks and all the best
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1.
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-71889930>
.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-71890347 .
I'll give a try when the sources will be out! May be i'll ask some help on MSP forum :-) many thanks and all the best!
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Wed, Jan 28, 2015 at 7:42 PM, ericlyon notifications@github.com wrote:
No use of special libraries, so it should be easy to compile.
Best,
Eric
On Wed, Jan 28, 2015 at 1:41 PM, alfonso73 notifications@github.com wrote:
Thanks Eric. Do you think would be easy to compile on Windows ( Visual Studio 2013, 'cause on MinGW 64 bit msp externals don't compile )? I mean is there any Mac specific code and libraries in FFTease projects?
many thanks
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Wed, Jan 28, 2015 at 7:39 PM, ericlyon notifications@github.com wrote:
Hi Alfonso,
I don't have a Windows version, but the next release of FFTease on Mac will be open source. Hopefully it would be easy for someone to take that code and compile it for Windows.
Best,
Eric
On Wed, Jan 28, 2015 at 1:37 PM, alfonso73 notifications@github.com wrote:
Hi Eric, would be great to have all your externals ported to Max7 Win 64 bit. Do you think is possible to have those in future? many thanks and all the best
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1.
— Reply to this email directly or view it on GitHub <
https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-71889930>
.
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-71890347>
.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-71890503 .
hi Eric, i'm lookin' at the sources (thanks for open-sourcing!). I can't find the fftease.h... where is it supposed to be found? I've noitced that the .c files don't have any #include with Max headers
thanks and all the best
Hi Alfonso,
I just added fftease.h back into the package.
Cheers,
Eric
Thanks Eric, i'll try to run a compile. and do a report
here are some warning and errors i guess warnings are not so important... but errors referring to morphine~.obj i guess they are important. any idea? thanks!
Warning 1 warning C4244: '=' : conversion from 'float' to 'int', possible loss of data C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.c 162 1 morphine~ Warning 2 warning C4244: '=' : conversion from 'double' to 'float', possible loss of data C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.c 250 1 morphine~ Warning 3 warning C4244: 'initializing' : conversion from 't_atom_long' to 'long', possible loss of data C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.c 484 1 morphine~ Warning 4 warning C4244: 'initializing' : conversion from 't_atom_long' to 'long', possible loss of data C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.c 510 1 morphine~ Warning 5 warning C4244: '=' : conversion from 'double' to 'int', possible loss of data C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.c 539 1 morphine~ Error 6 error LNK2001: unresolved external symbol rdft C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 7 error LNK2001: unresolved external symbol fftease_set_fft_buffers C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 8 error LNK2001: unresolved external symbol fftease_msp_sanity_check C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 9 error LNK2001: unresolved external symbol overlapadd C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 10 error LNK2001: unresolved external symbol fftease_free C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 11 error LNK2001: unresolved external symbol fftease_fftinfo C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 12 error LNK2001: unresolved external symbol fftease_init C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 13 error LNK2001: unresolved external symbol fold C:\SDKs\max-sdk-7.0.3\source\audio\morphine~\morphine~.obj morphine~ Error 14 error LNK1120: 8 unresolved externals C:\SDKs\max-sdk-7.0.3\externals\morphine~.mxe64 morphine~
I don't get those errors on OSX. Please report here if you work it out.
Do you have any hint to point me in the right direction?
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Sat, May 23, 2015 at 5:08 PM, ericlyon notifications@github.com wrote:
I don't get those errors on OSX. Please report here if you work it out.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-104908118 .
Look for the missing functions.
Thanks Eric, it turned out that all the .c files that contains fftease.h function implementations have to be added explicitely to the VS2013 solution. It's not enough to configure the solution with additional resources contained in the "libfftease" dir. Now i managed to compile morphine~! If i create the morphine~ object i have four lines in the Max post window with <[ FFTease3.0 ]> | morphine~ <[ FFTease3.0 ]> | morphine~ <[ FFTease3.0 ]> | morphine~ <[ FFTease3.0 ]> | morphine~
and the object has no in and outs. i guess i have to use it with some pfft~ stuff. do you have an help file?
thanks!
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Sat, May 23, 2015 at 5:25 PM, ericlyon notifications@github.com wrote:
Look for the missing functions.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-104913222 .
You could look at the help files for FFTease 2.0. FFTease does not rely on pfft~.
Thanks just did it!
morphine~ is succesfully compiled now but as you see...
and when i create the object it has no ins/outs
The code should create an object called "fftz.morphine~", not "morphine~".
Thanks Eric, now it works! I'll compile all the externals in the next couple of weeks. Should i upload here? Should i take a look at lyonpotpourri to see it it's possible to port those to?
thanks!
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Sun, May 24, 2015 at 1:19 AM, ericlyon notifications@github.com wrote:
The code should create an object called "fftz.morphine~", not "morphine~".
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-104954259 .
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon notifications@github.com wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456 .
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon notifications@github.com wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456 .
these are relative to the "extern void post" function
Error 9 error C2143: syntax error : missing ')' before '(' C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 3 1 fftz.morphine~ Error 10 error C2091: function returns function C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 3 1 fftz.morphine~ Error 11 error C2143: syntax error : missing '{' before 'constant' C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 3 1 fftz.morphine~ Error 12 error C2059: syntax error : 'constant' C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 3 1 fftz.morphine~ Error 13 error C2059: syntax error : ')' C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 3 1 fftz.morphine~
and these about the MAX_N and MAX_Nw identifiers
Error 14 error C2065: 'MAX_N' : undeclared identifier C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 7 1 fftz.morphine~ Error 15 error C2065: 'MAX_N' : undeclared identifier C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 9 1 fftz.morphine~ Error 16 error C2065: 'MAX_Nw' : undeclared identifier C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 11 1 fftz.morphine~ Error 17 error C2065: 'MAX_Nw' : undeclared identifier C:\SDKs\max-sdk-7.0.3\source\FFTease3.0Win\libfftease\limit_fftsize.c 13 1 fftz.morphine~
where are they defined?
maybe i messed something in the directories structure....
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 8:39 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon notifications@github.com wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456 .
Did it work before when you successfully compiled the object?
On May 25, 2015, at 2:39 PM, Alfonso Santimone notifications@github.com wrote:
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon notifications@github.com wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456 .
— Reply to this email directly or view it on GitHub.
yep. i've just copied the workin project. managed to compile other 2 externals...
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:26 PM, ericlyon notifications@github.com wrote:
Did it work before when you successfully compiled the object?
On May 25, 2015, at 2:39 PM, Alfonso Santimone notifications@github.com wrote:
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon notifications@github.com wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456
.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105319025 .
So no problems now?
On May 25, 2015, at 5:27 PM, Alfonso Santimone notifications@github.com wrote:
yep. i've just copied the workin project. managed to compile other 2 externals...
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:26 PM, ericlyon notifications@github.com wrote:
Did it work before when you successfully compiled the object?
On May 25, 2015, at 2:39 PM, Alfonso Santimone notifications@github.com wrote:
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon notifications@github.com wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456
.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105319025 .
— Reply to this email directly or view it on GitHub.
no...it's all the messy config stuff of VS2013 i guess
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:28 PM, ericlyon notifications@github.com wrote:
So no problems now?
On May 25, 2015, at 5:27 PM, Alfonso Santimone notifications@github.com wrote:
yep. i've just copied the workin project. managed to compile other 2 externals...
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:26 PM, ericlyon notifications@github.com wrote:
Did it work before when you successfully compiled the object?
On May 25, 2015, at 2:39 PM, Alfonso Santimone < notifications@github.com> wrote:
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon < notifications@github.com> wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub <
https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456
.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105319025
.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105320229 .
i'll keep you posted...
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:29 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
no...it's all the messy config stuff of VS2013 i guess
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:28 PM, ericlyon notifications@github.com wrote:
So no problems now?
On May 25, 2015, at 5:27 PM, Alfonso Santimone < notifications@github.com> wrote:
yep. i've just copied the workin project. managed to compile other 2 externals...
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:26 PM, ericlyon notifications@github.com wrote:
Did it work before when you successfully compiled the object?
On May 25, 2015, at 2:39 PM, Alfonso Santimone < notifications@github.com> wrote:
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon < notifications@github.com> wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
— Reply to this email directly or view it on GitHub <
https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105230456
.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105319025
.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-105320229 .
OK I'll let you figure that out :)
On May 25, 2015, at 5:29 PM, Alfonso Santimone notifications@github.com wrote:
no...it's all the messy config stuff of VS2013 i guess
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:28 PM, ericlyon notifications@github.com wrote:
So no problems now?
On May 25, 2015, at 5:27 PM, Alfonso Santimone notifications@github.com wrote:
yep. i've just copied the workin project. managed to compile other 2 externals...
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 11:26 PM, ericlyon notifications@github.com wrote:
Did it work before when you successfully compiled the object?
On May 25, 2015, at 2:39 PM, Alfonso Santimone < notifications@github.com> wrote:
Hi Eric, i don't know what's wrong today but i'm not able anymore to compile. I have some errors in limit_fftsize.c file i have this errors
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On Mon, May 25, 2015 at 6:52 PM, alfonso santimone < alfonso.santimone@gmail.com> wrote:
Hi Eric, sure i'm trying to understand if i can inlcude the libfftease directory in the .vcxproj file. without adding all files to every solution. As soon as i get some "nice" things i'll do some test and eventually update all the old .help files to .maxhelp format and with the new fftz. prefix to the externals
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, May 25, 2015 at 3:19 PM, ericlyon < notifications@github.com> wrote:
That's excellent news! Could you please send me the .vcxproj file? If you don't mind a few rounds of testing, I will integrate your Windows project files to the FFTease distro. If that works, we can move onto LyonPotpourri.
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Hi eric. I've managed to compile all the FFTease objects for win64 and win32. I've compiled cavocsafe, enrichsafe and enrichfailed 'cause i don't know what's the difference are between those and the original enrich and cavoc (i've only tested the originals tho). I've restructured all the .maxhelp files for more modern Max7 standards. Here's my report
cavoc~
sometimes produce a very hi fixed tone when restarting DSP chain
dentist~
it works only when a setstate mess is sent (is it supposed to work this way? if so it'is not clear from the .maxhelp file text).
disarrain~
sometimes prone to crash when tryin' to access the messages sub-patch
// class_addmethod(c,(method)disarrain_topfreq, "topfreq", A_FLOAT, 0); is commented out so the "topfreq" message does not work
reanimator~
error : "amplitude for frame 0 (note: or other number) is too low" no souund at all ( caused by the error above?)
precidency~
not present in FFTease 3.0 ?
resent~
sfplay in a subpatch. very unconfortable. in general is quite un-intuitive to have subpatchers with relevant controls inside. this is the case in all FFTease help files
crossx~ renamed cross~ in newer FFTease 3.0
residency_buffer~
patch hangs and max crash ( sometimes a yellow error in the max window appeared. saying more or less that no more than one dsp chain can be activated..some strangeness in the dsp64 method related code? )
shapee~
dangerous clicks when "shape width" is around 5.0 or more
Hi Alfonso,
Thanks for the notes. FFTease 3.0 is a different distribution from 2.0, and any old aspects of 2.0 should not be propagated forward or branched, including the help files. I will check into possible bugs that may have persisted forward into FFTease 3.0.
Hi Eric, thanks for the info. So i'll wait for you to prepare new help files. How can i send yuo the VS projects?
Should i send ya the compiled externals too?
thanks
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Fri, Jun 12, 2015 at 7:47 PM, ericlyon notifications@github.com wrote:
Hi Alfonso,
Thanks for the notes. FFTease 3.0 is a different distribution from 2.0, and any old aspects of 2.0 should not be propagated forward or branched, including the help files. I will check into possible bugs that may have persisted forward into FFTease 3.0.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-111572273 .
Hi Alfonso,
Enclosed are the help files for FFTease 3.0. Please try them out, and then we can discuss incorporating your externals and projects once everything is working.
Thanks,
Eric
On 13 Jun 2015, at 13:09, Alfonso Santimone notifications@github.com wrote:
Hi Eric, thanks for the info. So i'll wait for you to prepare new help files. How can i send yuo the VS projects?
Should i send ya the compiled externals too?
thanks
a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Fri, Jun 12, 2015 at 7:47 PM, ericlyon notifications@github.com wrote:
Hi Alfonso,
Thanks for the notes. FFTease 3.0 is a different distribution from 2.0, and any old aspects of 2.0 should not be propagated forward or branched, including the help files. I will check into possible bugs that may have persisted forward into FFTease 3.0.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-111572273 .
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-111730168.
Hi Eric, where are those enclosed? thanks a.
Hi Alfonso,
It may have been scrubbed. Please send your email address and I’ll send them directly.
On 14 Jun 2015, at 09:21, Alfonso Santimone notifications@github.com wrote:
Hi Eric, where are those enclosed? thanks a.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-111826924.
here it is! alfonso.santimone@gmail.com
Hi xyzmaze,
FFTease 3.0 is 64-bit only.
This is a code-only distro. I have not yet officially released FFTease 3.0 on Max. (There's a version available for Pd though.)
You can compile everything in Xcode on Mac. If you're not comfortable with building code, it might be better to wait until I can get a full package release out.
I'll announce it on the Max/MSP forum when ready. Thanks for your interest in FFTease!
Hi Eric! How's goin' with FFTease release? thanks bests! a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, Jun 15, 2015 at 11:42 PM, ericlyon notifications@github.com wrote:
I'll announce it on the Max/MSP forum when ready. Thanks for your interest in FFTease!
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-112219450 .
Hi Alfonso,
I'm enclosing a package. Please let me know if it is ready for release.
Best,
Eric
On Wed, Oct 28, 2015 at 7:29 AM, Alfonso Santimone <notifications@github.com
wrote:
Hi Eric! How's goin' with FFTease release? thanks bests! a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, Jun 15, 2015 at 11:42 PM, ericlyon notifications@github.com wrote:
I'll announce it on the Max/MSP forum when ready. Thanks for your interest in FFTease!
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-112219450
.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-151809090 .
Thanks Eric! let me know where i can download it. best
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Wed, Oct 28, 2015 at 2:05 PM, ericlyon notifications@github.com wrote:
Hi Alfonso,
I'm enclosing a package. Please let me know if it is ready for release.
Best,
Eric
On Wed, Oct 28, 2015 at 7:29 AM, Alfonso Santimone < notifications@github.com
wrote:
Hi Eric! How's goin' with FFTease release? thanks bests! a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Mon, Jun 15, 2015 at 11:42 PM, ericlyon notifications@github.com wrote:
I'll announce it on the Max/MSP forum when ready. Thanks for your interest in FFTease!
— Reply to this email directly or view it on GitHub <
https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-112219450
.
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-151809090
.
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-151838461 .
Please try here: http://disis.music.vt.edu/eric/main/fftease/
Hi eric, i guess i should recompile all the objects with the fftz. prefix. As it is know i only have the help patches working if i rename fftz.younameit to younameit and then to fftz.younameit again...
best a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Wed, Oct 28, 2015 at 4:01 PM, ericlyon notifications@github.com wrote:
Please try here: http://disis.music.vt.edu/eric/main/fftease/
— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-151873375 .
Hi Alfonso,
Yes, the fftz prefix is important to distinguish from the externals in FFTease 2.0. Also of course for consistency with the Mac version of FFTease. We shouldn't have two sets of help files.
Thanks,
Eric
On Tue, Nov 10, 2015 at 12:56 PM, Alfonso Santimone < notifications@github.com> wrote:
Hi eric, i guess i should recompile all the objects with the fftz. prefix. As it is know i only have the help patches working if i rename fftz.younameit to younameit and then to fftz.younameit again...
best a.
www.elgallorojorecords.com soundcloud.com/alfonsosantimone www.facebook.com/alfonsosantimone
On Wed, Oct 28, 2015 at 4:01 PM, ericlyon notifications@github.com wrote:
Please try here: http://disis.music.vt.edu/eric/main/fftease/
— Reply to this email directly or view it on GitHub < https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-151873375
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— Reply to this email directly or view it on GitHub https://github.com/ericlyon/FFTease3.0-MaxMSP/issues/1#issuecomment-155513792 .
Hi Eric, would be great to have all your externals ported to Max7 Win 64 bit. Do you think is possible to have those in future? many thanks and all the best