Closed Lucarda closed 3 years ago
Excellent. Lots of fun bugs to hunt for :)
I think this line is unneeded and causing the error:
I think I got everything now...
Right! this clean now:
-< LyonPotpourri 3.0 >- | ( adsr~ )
-< LyonPotpourri 3.0 >- | ( samm~ )
-< LyonPotpourri 3.0 >- | ( windowvec~ )
-< LyonPotpourri 3.0 >- | ( cartopol~ )
-< LyonPotpourri 3.0 >- | ( poltocar~ )
-< LyonPotpourri 3.0 >- | ( arrayfilt~ )
-< LyonPotpourri 3.0 >- | ( mask~ )
-< LyonPotpourri 3.0 >- | ( vdp~ )
-< LyonPotpourri 3.0 >- | ( player~ )
-< LyonPotpourri 3.0 >- | ( bashfest~ )
-< LyonPotpourri 3.0 >- | ( mask~ )
-< LyonPotpourri 3.0 >- | ( buffet~ )
-< LyonPotpourri 3.0 >- | ( buffet~ )
-< LyonPotpourri 3.0 >- | ( click~ )
-< LyonPotpourri 3.0 >- | ( bvplay~ )
-< LyonPotpourri 3.0 >- | ( cartopol~ )
-< LyonPotpourri 3.0 >- | ( poltocar~ )
-< LyonPotpourri 3.0 >- | ( windowvec~ )
-< LyonPotpourri 3.0 >- | ( killdc~ )
-< LyonPotpourri 3.0 >- | ( chameleon~ )
chameleon~: loaded slot 0
chameleon~: loaded slot 1
chameleon~: loaded slot 2
chameleon~: loaded slot 3
chameleon~: loaded slot 4
chameleon~: loaded slot 5
chameleon~: loaded slot 6
chameleon~: loaded slot 7
chameleon~: loaded slot 8
chameleon~: loaded slot 9
chameleon~: loaded slot 10
chameleon~: loaded slot 11
-< LyonPotpourri 3.0 >- | ( channel~ )
-< LyonPotpourri 3.0 >- | ( chopper~ )
-< LyonPotpourri 3.0 >- | ( clean_selector~ )
-< LyonPotpourri 3.0 >- | ( click2bang~ )
-< LyonPotpourri 3.0 >- | ( click2float~ )
-< LyonPotpourri 3.0 >- | ( clickhold~ )
-< LyonPotpourri 3.0 >- | ( convolver~ )
-< LyonPotpourri 3.0 >- | ( counter~ )
-< LyonPotpourri 3.0 >- | ( distortion~ )
-< LyonPotpourri 3.0 >- | ( dmach~ )
-< LyonPotpourri 3.0 >- | ( oscil~ )
readraw: loading pattern 5
-< LyonPotpourri 3.0 >- | ( dynss~ )
-< LyonPotpourri 3.0 >- | ( epluribus~ )
-< LyonPotpourri 3.0 >- | ( expflam~ )
-< LyonPotpourri 3.0 >- | ( flanjah~ )
-< LyonPotpourri 3.0 >- | ( function~ )
-< LyonPotpourri 3.0 >- | ( granola~ )
-< LyonPotpourri 3.0 >- | ( granulesf~ )
-< LyonPotpourri 3.0 >- | ( function~ )
-< LyonPotpourri 3.0 >- | ( granule~ )
-< LyonPotpourri 3.0 >- | ( kbuffer~ )
-< LyonPotpourri 3.0 >- | ( latch~ )
-< LyonPotpourri 3.0 >- | ( magfreq_analysis~ )
-< LyonPotpourri 3.0 >- | ( markov~ )
-< LyonPotpourri 3.0 >- | ( npan~ )
-< LyonPotpourri 3.0 >- | ( oscil~ )
-< LyonPotpourri 3.0 >- | ( phasemod~ )
-< LyonPotpourri 3.0 >- | ( pulser~ )
-< LyonPotpourri 3.0 >- | ( quadpan~ )
-< LyonPotpourri 3.0 >- | ( rotapan~ )
-< LyonPotpourri 3.0 >- | ( shoehorn~ )
-< LyonPotpourri 3.0 >- | ( rtrig~ )
-< LyonPotpourri 3.0 >- | ( sarec~ )
-< LyonPotpourri 3.0 >- | ( sel~ )
-< LyonPotpourri 3.0 >- | ( sigseq~ )
-< LyonPotpourri 3.0 >- | ( splitbank~ )
-< LyonPotpourri 3.0 >- | ( splitspec~ )
-< LyonPotpourri 3.0 >- | ( squash~ )
-< LyonPotpourri 3.0 >- | ( stutter~ )
-< LyonPotpourri 3.0 >- | ( vdb~ )
-< LyonPotpourri 3.0 >- | ( vdp~ )
-< LyonPotpourri 3.0 >- | ( vecdex~ )
-< LyonPotpourri 3.0 >- | ( waveshape~ )
I'm gonna pass with DSP on.
It passed with no troubles with DSP on. :)
I'll make a PR with new windows positions. Some of patches opens out of the bounds for my display.
These is the console passing through all help patches with DSP off. The most scary is
load_object: Symbol "dynss_tilde_setup" not found