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ericmckean
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angleproject
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Enabling/Disabling of automatic trim for Windows Store applications is needed.
#946
GoogleCodeExporter
opened
9 years ago
0
Move angle tests directory to src/
#945
GoogleCodeExporter
opened
9 years ago
1
Add UMA histograms + trace events to track D3D CreateDevice time
#944
GoogleCodeExporter
opened
9 years ago
0
gl_PointCoord misuse hits assert in translator
#943
GoogleCodeExporter
opened
9 years ago
0
ResourceManager will happily re-allocate reserved handles
#942
GoogleCodeExporter
opened
9 years ago
1
Implement support for array constructors in the ESSL3 compiler
#941
GoogleCodeExporter
opened
9 years ago
0
Fix the tests for glReadBuffer
#940
GoogleCodeExporter
opened
9 years ago
0
Shader parsing accepts structure definition as a structure constructor
#939
GoogleCodeExporter
opened
9 years ago
0
Matrix compound multiplication is broken in HLSL translator
#938
GoogleCodeExporter
closed
9 years ago
2
Selectively enable [[flatten]] workaround only when required
#937
GoogleCodeExporter
opened
9 years ago
4
Missing user-defined function arguments are not detected by the translator
#936
GoogleCodeExporter
opened
9 years ago
1
EGL_ANGLE_device_d3d is needed for applications that want to access the D3D device
#935
GoogleCodeExporter
opened
9 years ago
0
Implement trunc, round, roundEven.
#934
GoogleCodeExporter
opened
9 years ago
0
Spit out Core Language GLSL
#933
GoogleCodeExporter
closed
9 years ago
5
pool_allocator<void> does not compile
#932
GoogleCodeExporter
opened
9 years ago
2
Texture Size Query not working
#931
GoogleCodeExporter
opened
9 years ago
2
Share state between Framebuffer and Impl
#930
GoogleCodeExporter
closed
9 years ago
6
gn build missing angle_end2end_tests target
#929
GoogleCodeExporter
opened
9 years ago
5
Building chromium with msvs-ninja as GYP_GENERATOR will emit angle/third_party warnings
#928
GoogleCodeExporter
closed
9 years ago
4
isnan() not working correctly
#927
GoogleCodeExporter
opened
9 years ago
3
Optimize symbol table initialization
#926
GoogleCodeExporter
opened
9 years ago
4
D3D11: Fix dEQP shader's texture function failures
#925
GoogleCodeExporter
opened
9 years ago
1
Infinite loop in shader causes system hang
#924
GoogleCodeExporter
opened
9 years ago
4
Implement missing variants of built-in functions abs and sign
#923
GoogleCodeExporter
opened
9 years ago
1
Implement isinf/isnan
#922
GoogleCodeExporter
closed
9 years ago
2
Implement support for switch statements in the ESSL3 compiler
#921
GoogleCodeExporter
opened
9 years ago
2
Implement missing variants of Vector Relational Functions
#920
GoogleCodeExporter
closed
9 years ago
4
Fix GetShaderPrecisionFormat on DirectX 11 backend
#919
GoogleCodeExporter
closed
9 years ago
1
Implement support for modf in ESSL3 compiler
#918
GoogleCodeExporter
closed
9 years ago
1
glsl "FOR" loop with texture2D gives "D3D shader compilation fail"
#917
GoogleCodeExporter
closed
9 years ago
3
Constant folding modulus is broken
#916
GoogleCodeExporter
closed
9 years ago
1
D3D11: Fix 3D texture mipmap generation
#915
GoogleCodeExporter
opened
9 years ago
1
Implement missing variants of builtin functions min, max and clamp
#914
GoogleCodeExporter
closed
9 years ago
5
Built-in function call whose arguments are all constant expressions is not treated as constant expression
#913
GoogleCodeExporter
opened
9 years ago
1
D3D11: Don't use staging buffer for dynamic streaming buffers
#912
GoogleCodeExporter
closed
9 years ago
2
Refactor glslang.y to reduce code duplication
#911
GoogleCodeExporter
opened
9 years ago
1
Failures in the dEQP shader link tests
#910
GoogleCodeExporter
opened
9 years ago
1
Potential performance regression in ANGLE D3D back-end
#909
GoogleCodeExporter
closed
9 years ago
6
WEBGL_compressed_texture_es3 may be implemented
#908
GoogleCodeExporter
opened
9 years ago
3
EXT_color_buffer_float may be implemented
#907
GoogleCodeExporter
closed
9 years ago
2
EGL enum collision in EGL_ANGLE_window_fixed_size and EGL_ANGLE_platform_angle
#906
GoogleCodeExporter
closed
9 years ago
2
Add support for OES_fbo_render_mipmap
#905
GoogleCodeExporter
opened
9 years ago
2
Add a script for generating a new renderer automatically
#904
GoogleCodeExporter
closed
9 years ago
1
Implement ReadBuffer
#903
GoogleCodeExporter
closed
9 years ago
1
Specular Highlight not rendered on Windows with ANGLE dx11
#902
GoogleCodeExporter
closed
9 years ago
4
dEQP AOSP Integration
#901
GoogleCodeExporter
opened
9 years ago
6
Compile D3D Pixel and Vertex Shader on separate threads
#900
GoogleCodeExporter
opened
9 years ago
0
Some bugs present in 3D and 2D array texture implementations (D3D11)
#899
GoogleCodeExporter
closed
9 years ago
1
Transform feedback counter not properly reset
#898
GoogleCodeExporter
opened
9 years ago
1
Buffer not properly resized in the D3D11 backend
#897
GoogleCodeExporter
opened
9 years ago
1
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