Open GoogleCodeExporter opened 9 years ago
whew nezplug++ wins :_)
Original comment by linb...@gmail.com
on 18 Jun 2011 at 7:21
I can confirm this for track 4; in the very least the sound is off.
Original comment by thatcad...@gmail.com
on 28 Jun 2013 at 1:38
I was going to file the same report, with the exact same game. I am simply
using the demo program in the gme source to extract a wav file, and getting
some missing percussion on track 9 (my favorite). The Foobar2000 plugin I'm
using (I think it's foo_gep) plays it back properly, and you can hear the
proper version here http://youtu.be/CHLsolltIJ8?t=1m2s . The channel with the
problem is the noise channel, at about 1 minute and 2 seconds. I've checked
with 0.6.0 as well.
Original comment by mihai.draghicioiu@gmail.com
on 18 Dec 2013 at 4:45
I think it might be an issue with stereo panning.
Original comment by mihai.draghicioiu@gmail.com
on 18 Dec 2013 at 4:49
I replaced Gb_Apu.h, Gb_Apu.cpp, Gb_Oscs.h, Gb_Oscs.cpp with the VBA-M files
(svn 1231), and now I can hear the percussion sounds. But the sound for
Castlevania is lower, compare with others game boy sound (i tested with pokemon
red and crystal). It's about -18 dB.
Other good track to compare is track 12, there is a sequence of percussion in
the beginning.
(i don't know if it's related, but in track 12 there are 3 seconds in the
beginning without any music, using Foobar2000, but there is not this in GME)
Original comment by sergiobe...@gmail.com
on 22 May 2014 at 1:08
I can confirm it, but can't do much to fix it aside from finding a more
compatible implementation with compatible licensing.
Original comment by michael....@gmail.com
on 23 Jun 2014 at 4:40
Issue 30 has been merged into this issue.
Original comment by michael....@gmail.com
on 23 Jun 2014 at 4:47
Original issue reported on code.google.com by
ioribran...@gmail.com
on 10 Sep 2010 at 6:11Attachments: