ericmckean / game-music-emu

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Some sound missing in Gameboy GBS playback #7

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Using Audio Overload or other GME user
2. Open attached "Castlevania 2: Belmont's Revenge" GBS
3. Play some tracks (e.g. 4, 9)

What is the expected output? What do you see instead?
Missing some percussion sounds (compare with actual game playback and with 
Nezplug++ playback)

What version of the product are you using? On what operating system?
0.5.5 in Windows and Ubuntu.

Please provide any additional information below.
Audio Overload @ http://www.bannister.org/software/ao.htm
Nezplug++ @ http://offgao.no-ip.org/program/nezplug++.html

Original issue reported on code.google.com by ioribran...@gmail.com on 10 Sep 2010 at 6:11

Attachments:

GoogleCodeExporter commented 9 years ago
whew nezplug++ wins :_)

Original comment by linb...@gmail.com on 18 Jun 2011 at 7:21

GoogleCodeExporter commented 9 years ago
I can confirm this for track 4; in the very least the sound is off.

Original comment by thatcad...@gmail.com on 28 Jun 2013 at 1:38

GoogleCodeExporter commented 9 years ago
I was going to file the same report, with the exact same game. I am simply 
using the demo program in the gme source to extract a wav file, and getting 
some missing percussion on track 9 (my favorite). The Foobar2000 plugin I'm 
using (I think it's foo_gep) plays it back properly, and you can hear the 
proper version here http://youtu.be/CHLsolltIJ8?t=1m2s . The channel with the 
problem is the noise channel, at about 1 minute and 2 seconds. I've checked 
with 0.6.0 as well.

Original comment by mihai.draghicioiu@gmail.com on 18 Dec 2013 at 4:45

GoogleCodeExporter commented 9 years ago
I think it might be an issue with stereo panning.

Original comment by mihai.draghicioiu@gmail.com on 18 Dec 2013 at 4:49

GoogleCodeExporter commented 9 years ago
I replaced Gb_Apu.h, Gb_Apu.cpp, Gb_Oscs.h, Gb_Oscs.cpp with the VBA-M files 
(svn 1231), and now I can hear the percussion sounds. But the sound for 
Castlevania is lower, compare with others game boy sound (i tested with pokemon 
red and crystal). It's about -18 dB.

Other good track to compare is track 12, there is a sequence of percussion in 
the beginning.

(i don't know if it's related, but in track 12 there are 3 seconds in the 
beginning without any music, using Foobar2000, but there is not this in GME)

Original comment by sergiobe...@gmail.com on 22 May 2014 at 1:08

GoogleCodeExporter commented 9 years ago
I can confirm it, but can't do much to fix it aside from finding a more 
compatible implementation with compatible licensing.

Original comment by michael....@gmail.com on 23 Jun 2014 at 4:40

GoogleCodeExporter commented 9 years ago
Issue 30 has been merged into this issue.

Original comment by michael....@gmail.com on 23 Jun 2014 at 4:47