The Tonic Trouble hack introduced in Glide64 0.7ME SP2 makes the game menu look
normal:
http://www.emuxhaven.net/forums/showthread.php?t=4733
I had the same bug before. The solution is that, in accordance with the N64
Programming Manual, paragraph 13.11.1.3, there's no texture coordinate clamping
in copy mode. The title screen in Star Soldier Vanishing Earth also relies on
this peculiarity. Shifting, masking and mirroring do work in copy mode, though.
If it's possible to implement this with Glide3x API and if it gets implemented,
this change can produce some glitches with the background ocean in Mario Golf
(ingame) and with shadows of a protagonist in Banjo-Tooie. If either of these
two bugs becomes visible, that'll be because disregarding "no clamping in copy
mode" rule has a potential to mask some additional bugs (if they're present). I
will discuss these additional bugs if and when they appear.
Original issue reported on code.google.com by spovali...@gmail.com on 18 Mar 2011 at 5:57
Original issue reported on code.google.com by
spovali...@gmail.com
on 18 Mar 2011 at 5:57