Closed GoogleCodeExporter closed 9 years ago
It seems to be some sort of conflict with the "read_back_to_screen" setting in
the ini for this game.
Without "read_back_to_screen", "Read every frame" will display text correctly
and image texture is not blurry.
Original comment by pokefan0...@gmail.com
on 5 Nov 2011 at 6:18
"read_back_to_screen" option is essential for this game. You will not see the
rain effect without it.
Original comment by gon...@ngs.ru
on 16 Nov 2011 at 3:22
agree.
just wonder if you are able to fix this issue with both options enabled.
Original comment by pokefan0...@gmail.com
on 16 Nov 2011 at 5:53
It's impossible.
With "Read every frame" on every rendered frame is read from video memory,
downscaled to N64 resolution and wrote into frame buffer area in RDRAM.
"read_back_to_screen" frame buffer area in RDRAM is upscaled to screen
resolution and rendered to the screen. When both options are on, you see
low-res image on hi-res screen.
Original comment by gon...@ngs.ru
on 21 Nov 2011 at 2:04
Okay.
You can close this issue. Thks.
Original comment by pokefan0...@gmail.com
on 21 Nov 2011 at 4:36
Original comment by gon...@ngs.ru
on 22 Nov 2011 at 9:43
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 5 Nov 2011 at 5:59Attachments: