ericmckean / glidehqplusglitch64

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Jet Force Gemini - truncated text with "Read every frame" #288

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
When the game is run with "Read every frame" checked, some text get truncated 
onscreen - image1 & 2.

But it looks correct and ok when screenshot is taken for the same frame - 
image5 & 6.

Original issue reported on code.google.com by pokefan0...@gmail.com on 5 Nov 2011 at 5:59

Attachments:

GoogleCodeExporter commented 9 years ago
It seems to be some sort of conflict with the "read_back_to_screen" setting in 
the ini for this game.

Without "read_back_to_screen", "Read every frame" will display text correctly 
and image texture is not blurry.

Original comment by pokefan0...@gmail.com on 5 Nov 2011 at 6:18

GoogleCodeExporter commented 9 years ago
"read_back_to_screen" option is essential for this game. You will not see the 
rain effect without it.

Original comment by gon...@ngs.ru on 16 Nov 2011 at 3:22

GoogleCodeExporter commented 9 years ago
agree.
just wonder if you are able to fix this issue with both options enabled.

Original comment by pokefan0...@gmail.com on 16 Nov 2011 at 5:53

GoogleCodeExporter commented 9 years ago
It's impossible.
With "Read every frame" on every rendered frame is read from video memory, 
downscaled to N64 resolution and wrote into frame buffer area in RDRAM.
"read_back_to_screen" frame buffer area in RDRAM is upscaled to screen 
resolution and rendered to the screen. When both options are on, you see 
low-res image on hi-res screen.

Original comment by gon...@ngs.ru on 21 Nov 2011 at 2:04

GoogleCodeExporter commented 9 years ago
Okay.
You can close this issue.  Thks.

Original comment by pokefan0...@gmail.com on 21 Nov 2011 at 4:36

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 22 Nov 2011 at 9:43