ericmckean / glidehqplusglitch64

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Texture Enhancement Crash & Legend of Zelda - Ocarina of Time Completion Bugs #294

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Modifying 'Filter' under [Texture Enhancement]
2. Modifying 'Enhancement' under [Texture Enhancement]
3. Completing Legend of Zelda - Ocarina of Time
4. Striking an enemy on Legend of Zelda - Ocarina of Time
5. Completing portion of Legend of Zelda - Ocarina of Time to where
   you have to strike the boss one final time.

What is the expected output? What do you see instead? The expected output is to 
be able to use the filter and enhancement functions under the texture 
enhancement section. I am also supposed to see words on the completion screen 
with a monochrome golden color change upon the completion of the game with zero 
deaths. When modifying those two things under texture enhancement, the emulator 
crashes which did not happen in the v1.1 of the plug-in. For the completion 
screen of 'The Legend of Zelda - Ocarina of Time', I see instead no words at 
all and the golden color is at 1/2 opacity making the user still see the 
default (normal) colors of that scene.

What version of the product are you using? On what operating system?
Project64 1.6/Project64 1.7 ~ Windows XP

Please provide any additional information below.

-there are also artifacts that are sticking out of Ganon's Tower when you 
defeat his first form and make it to the bottom of the castle.

-on project64 1.6 only, it freezes when you have to deal the final blow to 
Ganon's 2nd form

-enemies do not flash red when hit anymore

System Specs:

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 
(2600.xpsp_sp3_gdr.101209-1647)

System Manufacturer: Dell Inc.                
       System Model: Dimension 8400               
          Processor: Intel(R) Pentium(R) 4 CPU 3.40GHz (2 CPUs)
             Memory: 3070MB RAM
          Page File: 1087MB used, 5921MB available
    DirectX Version: DirectX 9.0c (4.09.0000.0904)

Original issue reported on code.google.com by shinra35...@gmail.com on 18 Nov 2011 at 12:06

GoogleCodeExporter commented 9 years ago
I see you listened to me :D

Original comment by ExtremeD...@gmail.com on 18 Nov 2011 at 12:23

GoogleCodeExporter commented 9 years ago
From Project64 site? Yeah man, I like the progress that N64 emulation is 
getting ;) Just helping out in order to eventually have it perfected.

Original comment by shinra35...@gmail.com on 18 Nov 2011 at 12:54

GoogleCodeExporter commented 9 years ago
Please send me (BY EMAIL!) savestates from:
- the completion screen
- Ganon's Tower right before you defeat his first form
- right before you deal the final blow to Ganon's 2nd form

Original comment by gon...@ngs.ru on 22 Nov 2011 at 9:57

GoogleCodeExporter commented 9 years ago
"-enemies do not flash red when hit anymore" - after completing the game, 
right? Because enemies do flash red when you are playing for the first time.

Original comment by gon...@ngs.ru on 22 Nov 2011 at 2:53

GoogleCodeExporter commented 9 years ago
Sending file now. I've only tested the flashing red thing while adult. I've 
traveled all over the place and they don't flash red for me. I've included my 
settings within the emailed file.

I would like to add that in the campfire scene during the credits, the 
background fire is layered on top of the foreground fire.

Original comment by shinra35...@gmail.com on 22 Nov 2011 at 7:29

GoogleCodeExporter commented 9 years ago
Email #2 sent.

Original comment by shinra35...@gmail.com on 26 Nov 2011 at 4:16

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r267.

Original comment by gon...@ngs.ru on 2 Dec 2011 at 8:44