ericmckean / glidehqplusglitch64

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Corrupted Zelda OOT highres texture cache creation in glide64 final #323

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. delete texture cache and create a zelda oot texture cache with highres 
textures in glide64 final
2. start zelda oot
3. all textures will be blue colored

What is the expected output? What do you see instead?
all texture to have normal color is expected. if the texture cache is created 
with myglide64 or an older version of glide64, everything works fine, even if 
the cache files are loaded with glide64final

What version of the product are you using? On what operating system?
final version, win7x64, project64 or 1964

Please provide any additional information below.
GPU: GT555M

Original issue reported on code.google.com by scientif...@gmail.com on 23 Nov 2012 at 11:43

GoogleCodeExporter commented 9 years ago
not reproducible in official package.

Original comment by danialho...@gmail.com on 26 Apr 2013 at 1:37