Closed GoogleCodeExporter closed 9 years ago
I don't think the different architecture really changes anything in this
situation. In order for the app to run, it
needs to be compiled for ARM, regardless. (unless there's some funky software
emulation going on, but I doubt it
- InfoNES is already highly compatible with various processor types)
At any rate, I'd also have to assume that it would take a considerable amount
of work on the original author's
part (of InfoNES) to recode chunks of the emulator to *not* emulate the ARM
architecture, considering it's
targeted as a multi-platform emulator.
Original comment by ian.nevi...@gmail.com
on 7 Aug 2007 at 2:48
Err, my last paragraph makes little sense, as I should have been talking about
a GBA emulator - but I think the
overall argument stands
Original comment by ian.nevi...@gmail.com
on 7 Aug 2007 at 2:49
Emulating the CPU probably isn't even a significant amount of the work that
this app is doing. The display &
sound hardware are probably sucking at least as much, if not more. This gets
even worse with the GBA, where
the graphics hardware gets a lot more complex (in some ways worse than the SNES
even).
Original comment by inioi...@gmail.com
on 7 Aug 2007 at 4:14
Original comment by stepwh...@gmail.com
on 9 Aug 2007 at 8:30
Original issue reported on code.google.com by
genericj...@gmail.com
on 7 Aug 2007 at 1:12