ericmckean / iphonenes

Automatically exported from code.google.com/p/iphonenes
GNU General Public License v2.0
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GBA #2

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It would make infinitely more sense to port a GBA "emulator" as it wouldn't 
have to emulate on the 
iPhone as both the GBA and iPhone use ARM

Original issue reported on code.google.com by genericj...@gmail.com on 7 Aug 2007 at 1:12

GoogleCodeExporter commented 9 years ago
I don't think the different architecture really changes anything in this 
situation.  In order for the app to run, it 
needs to be compiled for ARM, regardless. (unless there's some funky software 
emulation going on, but I doubt it 
- InfoNES is already highly compatible with various processor types)

At any rate, I'd also have to assume that it would take a considerable amount 
of work on the original author's 
part (of InfoNES) to recode chunks of the emulator to *not* emulate the ARM 
architecture, considering it's 
targeted as a multi-platform emulator.

Original comment by ian.nevi...@gmail.com on 7 Aug 2007 at 2:48

GoogleCodeExporter commented 9 years ago
Err, my last paragraph makes little sense, as I should have been talking about 
a GBA emulator - but I think the 
overall argument stands

Original comment by ian.nevi...@gmail.com on 7 Aug 2007 at 2:49

GoogleCodeExporter commented 9 years ago
Emulating the CPU probably isn't even a significant amount of the work that 
this app is doing.  The display & 
sound hardware are probably sucking at least as much, if not more.  This gets 
even worse with the GBA, where 
the graphics hardware gets a lot more complex (in some ways worse than the SNES 
even).

Original comment by inioi...@gmail.com on 7 Aug 2007 at 4:14

GoogleCodeExporter commented 9 years ago

Original comment by stepwh...@gmail.com on 9 Aug 2007 at 8:30