Closed GoogleCodeExporter closed 9 years ago
It doesn't work with Jet Grind Radio. I just tried it with Sonic Adventure 2
and it worked fine.
Original comment by J3fTho...@gmail.com
on 18 Dec 2010 at 5:07
Please, try with a newer revision
(http://www.emucr.com/2010/12/nulldc-svn-r119.html). I did not remember such
problem with this game.
Original comment by denvic.p...@gmail.com
on 20 Dec 2010 at 10:36
This problem was solved in other revisions, between r51 and r123, so, i suggest
you using r123.
Do not use r119, because its buggy. Instead, use this:
http://www.emucr.com/2010/12/nulldc-svn-r123.html (r123)
LordEvil
Original comment by lordevilfiles@gmail.com
on 21 Dec 2010 at 5:45
It could be the Shenmue save fix that's breaking other games. See if you can
find the last revision that worked. Also, unless you have a Shader 2.0 card,
you should keep r119 for now. =P
PS: Try not to spam that site too much please.
Original comment by KrossX3
on 21 Dec 2010 at 6:24
@KrossX
All it does the Shenmue save fix is to process mapple dma interrupts without
delay.I doubt it could break anything.
@OP
What i see wrong here is the revision.Come on now.. you are repoting bugs with
r50 when the latest is r124 ?
Original comment by Dimitris...@gmail.com
on 22 Dec 2010 at 4:54
I think I misread it, my bad. This seems like the VMU was working, but wasn't
formatted so it could be used. That was fixed by r53.
I'll mark it as fixed unless the OP states otherwise, using a recent revision.
Original comment by KrossX3
on 25 Dec 2010 at 7:19
Original issue reported on code.google.com by
J3fTho...@gmail.com
on 18 Dec 2010 at 4:38