What steps will reproduce the problem?
1: Play Sonic Adventure titles
2: Move forward for extended amount of time
3: Notice player moves forward and to the left
What is the expected output? What do you see instead?
The expected output is: Moving straight forward with no discrepancies
But instead I see: Moving forward and to the left by a few degrees
What version of the product are you using? What build? What plugins?
I use version: 1.0.4
I use a nullDC_Win32_Release-NoTrace.exe build
I use the following plugins:
PowerVR Plugin: "nullDC PowerVR -- Direct3D HAL [Jun 20 2010]
(drkPvr_Win32.dll)"
GDRom Plugin: "Image Reader plugin by drk||Raziel &GiGaHeRz [Jun 20 2010]
(ImgReader_Win32.dll)"
AICA Plugin: "nullDC AICA [Jun 20 2010] (nullAICA_Win32.dll)"
ARM7 Plugin: "VBA ARM sound Cpu Core [Jun 20 2010] (vbaARM_Win32.dll)"
Maple Plugin(s): Port A: "nullDC Controller [WinHook] (Jun 20 2010)
(drkMapleDevices_Win32.dll:0)" - "nullDC VMU For Logitech G-15 Keyboards (Jun
20 2010) (drkMapleDevices_Win32.dll)" - None, Port B/C/D: "None"
Ext.Device Plugin: "nullExtDev (Jun 20 2010) (nullExtDev_Win32.dll)"
On what kind of system?
My system specifications are as follows:
Operating System: Windows XP x64 Professional Edition
CPU: AMD Athlon 64 X2
Video Card: NVIDIA GeForce 9200
Sound Card: Realtek HD Audio (Unknown card specifics)
Additional related hardware and/or software: N/A
Please provide any additional information below:
It would be nice to have a toggle feature which you can enable either the -4,0
offset which is expected by certain games based on controller manufacturing
(Sonic Adventure series) or nullDC's default 0,0.
Original issue reported on code.google.com by mcwattersandrew@gmail.com on 7 Jan 2011 at 9:51
Original issue reported on code.google.com by
mcwattersandrew@gmail.com
on 7 Jan 2011 at 9:51