Jump is one of the commands that get picked up by the renderer part and executed, but the original code hid it's complexity in the next command API - so that the renderer did not need to know they existed.
I will persist a bit more trying to fix it like this, but since I have control of both it and the renderer, I may not need to go this way, and going with a more mixed approach would make easier to code the jumps.
Jump is one of the commands that get picked up by the renderer part and executed, but the original code hid it's complexity in the next command API - so that the renderer did not need to know they existed.
I will persist a bit more trying to fix it like this, but since I have control of both it and the renderer, I may not need to go this way, and going with a more mixed approach would make easier to code the jumps.