Open ericoporto opened 1 month ago
The idea is to try to load Steam dll dynamically, it would work with something like this
std::string filename; #if defined(WIN64) filename = "steam_api64.dll"; #elif defined(WINDOWS) filename = "steam_api.dll"; #elif defined(MAC) filename = "libsteam_api.dylib"; #else filename = "libsteam_api.so"; #endif
Probably could reuse something from AGS core/platform.h here to help figure it out.
It would need then to pickup the symbols.
Try workout something for this, need to figure how to make it work.
We probably want to try to load it from the agsworks dll absolute path and then retry with a relative path too.
The idea is to try to load Steam dll dynamically, it would work with something like this
Probably could reuse something from AGS core/platform.h here to help figure it out.
It would need then to pickup the symbols.
Try workout something for this, need to figure how to make it work.
We probably want to try to load it from the agsworks dll absolute path and then retry with a relative path too.