ericrobolson / CrossBreed

SDL2 implementation in Rust
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Bullet Hell #11

Open ericrobolson opened 4 years ago

ericrobolson commented 4 years ago

Create simple bullet hell game to experiment with shaders

ericrobolson commented 4 years ago

I did it like this:

Dump state, record user input and frames, at the end dump state again.

To test, load global state, play input and capture frames, dump state. Compare, if frames do not match, inspect manually (i wrote difference highlighter for this). Compare end states, if they don't match, inspect manually.