Create f2p smash clone using Godot + Rust embedded
alternatively, f2p battle royale squad based rts moba
Setup
[ ] Get basic 'hello world' with Godot + Rust
Create data driven smash clone, with rollback networking
Client/server with Rust + godot using native bindings. Rust code can very rarely be set by godot except for game start, etc.
Rust bindings provide a read only view of the data. You can enforce this by keeping data private, then making traits for modifying data that aren't exported.
2d sprites, using spritesheets generated from Blender, a la Dead Cells
Make a 2d version of Smash, rollback netcode, godot front end, rust backend, copying frame data wherever possible
Implement basic characters based on these following smash bros characters:
Pichu - Elemental based character (water/ice?)
Link - A space marine inspired character
Gannondorf - Brutal looking demon
Jigglypuff - weeb inspired fairy
Art style:
character designs inspired by biomega, 40k, berserk. Basically pick what looks cool, then model it
Create f2p smash clone using Godot + Rust embedded
alternatively, f2p battle royale squad based rts moba
Setup
Create data driven smash clone, with rollback networking
Client/server with Rust + godot using native bindings. Rust code can very rarely be set by godot except for game start, etc.
Rust bindings provide a read only view of the data. You can enforce this by keeping data private, then making traits for modifying data that aren't exported.
2d sprites, using spritesheets generated from Blender, a la Dead Cells Make a 2d version of Smash, rollback netcode, godot front end, rust backend, copying frame data wherever possible
Implement basic characters based on these following smash bros characters:
Art style: