ericrobolson / CrossBreed

SDL2 implementation in Rust
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IDEA: list 001 #3

Open ericrobolson opened 4 years ago

ericrobolson commented 4 years ago

IDEAS: Real time, twin stick controlled Simulation is deterministic Implement RNG system Roguelike Procedurally generated, herringbone wang tiles Spore like gameplay creation Core loop: Kill things, grab souls, deposit souls. http://www.chrishecker.com/My_liner_notes_for_spore https://en.wikipedia.org/wiki/Development_of_Spore

FPS Space Sim w/ Voxels

Voxel space ships You breach space ships, then attack other players/npcs Grapple like Pathfinder in Apex Implement single player, but keep networking in mind. Right now, do a ssuper hot type of game but in space where you must crash land into ships and either eliminate enemies, rescue a hostage, or defuse a bomb or some other hting where you must do some sort of objective. Then make a p2p networked version. Implement space ship gameplay, where you have a nano-suit meter and a health meter. When in a vacuum, your nano suit goes down. Uses a heart system, like Legend of Zelda where half hearts and hearts represent how many hits you have left.

Gambit mode type

F2P Hordes of zombies litter the map Killing them drops souls You must run back to your base and deposit them, which then allows you to level up your character Deposited souls eventually unlock a 'boss' at your nexus, increasing the zombie count near by Whichever team defeats their boss first wins Always able to kill players, and then steal their souls Make decision making the priority, not necessarily mechanics Playable on mobile, xbox, switch, pc, ps4, cross platform

Make autochess like game, except procedurally generate everything

Demo: real time based Warmachine fight 1 commander 2 units cool down based use demo assets

Secondary: Find other 'units' can evolve them procedurally generated everything? Roguelike