erictuvesson / Voreeal

Voreeal is a voxel library for Unreal Engine 4 powered by PolyVox.
MIT License
29 stars 13 forks source link

Importing to 4.14.1 #14

Closed TheIndieDeveloper closed 5 years ago

TheIndieDeveloper commented 7 years ago

i cant import either qb or vox files it either crashes or says the file extension is not valid :( and yes its a c++ project and i moved the Voreeal folder into plugins folder of project, i downloaded it using SorceTree, and the plugin launched and i can see Voreeal stuff in the blueprint but there is only 2 things :P

erictuvesson commented 7 years ago

Hey, last time I tried importing voxel files it worked fine. Just there were some rendering queue issues where the mesh sometimes wont update, probably has something to do with my latest commits.

This project is not fully complete and not really ready to be used.

VoxelBuddy commented 7 years ago

When do you think the plugin will be functional again?

VoxelBuddy commented 7 years ago

?

johnfg2610 commented 7 years ago

this might take a while as its quite complex but im sure chilly is working very hard to get it fixed and working correctly you will have to be patient

erictuvesson commented 7 years ago

I am working on the project when I have time, but I currently have no reason to use this project therefor it's not a project I am prioritizing.

erictuvesson commented 7 years ago

It does work to some extent now. The import system supports MagicaVoxel(.vox) and Qubicle Binary(.qb), it doesn't support Voxlap(.vox). I haven't found any file structure for Voxlap so I can't add support for it.

VoxelBuddy commented 7 years ago

Failed to import '../../../../../../Users/Tomas/Desktop/MagicaVoxel-0.98/vox/Melee Weapons/wep_big_war_hammer.vox'. Failed to create asset '/Game/Assets/VoxelModels/wep_big_war_hammer'. Please see Output Log for details.

VoxelBuddy commented 7 years ago

qb format seam to be working fine :) but the actual model does not showup :3

erictuvesson commented 7 years ago

@VoxelBuddy If the vox file outputted "Volume has no size." in the Output Log it most likely means it's a Voxlap file, not a MagicaVoxel file. The editor viewer doesn't display the volume for some unexpected reason. However if you drag it into the level it should display just fine, just that it might be a bit small.

VoxelBuddy commented 7 years ago

well i have tried all formats from magica voxel exported and nothing works :3 am i missing something? they wont render, i cant see anything want me to make a video for you?

VoxelBuddy commented 7 years ago

it looks like magicavoxel only exports in Voxlap file when saving as .vox, and only format that works to a small part is qb as it does not render, so how do i export to .vox without it being Voxlap?

erictuvesson commented 7 years ago

I successfully imported all vox files from mmmm and they worked fine, just that sometimes the material turns black. I have even made a my own model in MagicaVoxel and exported it as vox.

VoxelBuddy commented 7 years ago

when i import .slab.vox format it says "Magic number does not match. (28 != 542658390) Error: Cannot load file header."

VoxelBuddy commented 7 years ago

have i done something wrong then?

VoxelBuddy commented 7 years ago

ill make a small video for you so you can see

VoxelBuddy commented 7 years ago

here you go https://www.youtube.com/watch?v=oafosKJXdXg

VoxelBuddy commented 7 years ago

added you :)

erictuvesson commented 5 years ago

I am closing this issue because I will most likely never work more on this project since I don't have the time and there are better alternatives out there now.