Open leilei- opened 6 years ago
This is the fudging that fitzquake removed: https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/view.c#L944
The annoying thing is, the amount of gun visible in winquake changes a lot with different resolutions (because the status bar is staying at 1:1 pixels I guess..):
320x240:
640x480:
but weird at 800x600 (gun sticks out too far imo)
I'm not sure what we should do but yeah I agree on this, I prefer the winquake @ 320x240 positon
Seeing more of the gun with smaller bars with the nudge is standard behavior too. 320x480 in the dos version made this rather eregious
Added a cvar for restoring the winquake positioning, r_viewmodel_quake
(same cvar as MarkV) in ab77972e72a67bea42be52e9646bf5f788477caf
I know fitz ripped it out long ago. When you've got scr_sbaralpha 1 with the classic refdef restored, the gun position to compensate for the visibility loss of the weapon model is not. Double-barreled shotgun suffers from this the worst.
Here's a pic of just the shotgun. Qspasm left, Engoo right, everything lines up visually except for the weapon![nudge](https://user-images.githubusercontent.com/6590431/28742100-d29314d4-73f4-11e7-8060-674543f6a59e.jpg)
(also seen in the picture is an inconsistency with overbright models, as software renderer clamped some of the overbright down. 0.5 setting to match that behavior too maybe?)