When using a light entity to do sky-lighting (rather than in the Worldspawn), it's impossible to use penumbra. "Deviance" which should translate to penumbra has a weird effect on lighting, making it super bright, instead of making the shadows softer.
Map with Sun settings in Worldspawn, with 20 Penumbra (rename to .map) :
test_sundeviance_ws.txt
Map with Sun settings on a Light entity, with 20 deviance (rename to .map) :
test_sundeviance_ent.txt
When using a light entity to do sky-lighting (rather than in the Worldspawn), it's impossible to use penumbra. "Deviance" which should translate to penumbra has a weird effect on lighting, making it super bright, instead of making the shadows softer.
Map with Sun settings in Worldspawn, with 20 Penumbra (rename to .map) : test_sundeviance_ws.txt
Map with Sun settings on a Light entity, with 20 deviance (rename to .map) : test_sundeviance_ent.txt