ericwa / ericw-tools

Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
http://ericwa.github.io/ericw-tools
GNU General Public License v2.0
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Switchable lights (start off) cast false light on 1st map load #383

Closed Return2Perdition closed 10 months ago

Return2Perdition commented 10 months ago

On 1st map load, switchable lights (start off) cast false light. If you reload the map, the light will be correct.

https://drive.google.com/drive/folders/1ZoCOGdmDT29AVlhwlZOLRLucwt0gHRiI?usp=sharing

map: https://drive.google.com/file/d/1dEr-NEq_PXP7pE4AOY8oSsQ-RwOxxOEG/view?usp=sharing

Paril commented 10 months ago

Switchables are handled entirely by the game; there's no way for the tool to do something like this (conditionally making lights darker only on the first launch). Chances are your mods' game DLL is handling them improperly or something.

Return2Perdition commented 10 months ago

Thanks, i found a bug in the KMQuake2 menue.