Closed Return2Perdition closed 10 months ago
Switchables are handled entirely by the game; there's no way for the tool to do something like this (conditionally making lights darker only on the first launch). Chances are your mods' game DLL is handling them improperly or something.
Thanks, i found a bug in the KMQuake2 menue.
On 1st map load, switchable lights (start off) cast false light. If you reload the map, the light will be correct.
https://drive.google.com/drive/folders/1ZoCOGdmDT29AVlhwlZOLRLucwt0gHRiI?usp=sharing
map: https://drive.google.com/file/d/1dEr-NEq_PXP7pE4AOY8oSsQ-RwOxxOEG/view?usp=sharing