When activating lit water surfaces with _splitturb 1 (seems to be the default) and doing multiple light-bounces (e.g. _bounce 3), water seems to bounce around too much light.
To exaggerate, here's a screenshot with 10 bounces:
_bounce 1:
_bounce 2:
_bounce 3:
When setting _splitturb 0 in the worldspawn keys, lighting is back to normal (but then water is not lit, of course).
When activating lit water surfaces with
_splitturb 1
(seems to be the default) and doing multiple light-bounces (e.g._bounce 3
), water seems to bounce around too much light.To exaggerate, here's a screenshot with 10 bounces:
_bounce 1
:_bounce 2
:_bounce 3
:When setting
_splitturb 0
in the worldspawn keys, lighting is back to normal (but then water is not lit, of course).