Open ericwa opened 8 years ago
Have a test case for this: https://github.com/ericwa/tyrutils-ericw/blob/master/testmaps/bouncecolorscaletest.map
Only one bounce light is being created per face, the subdivided patches aren't really used. see MakeBounceLightsThread
. this should probably be changed / experimented with again.
e.g. red window, blue background. Make sure we are averaging the texture color within each face subdivision, not averaging the entire texture