Closed GoogleCodeExporter closed 9 years ago
Gah. I was trying to multitask and screwed up the end of the post. Anyway, I
was thinking that WT's would eventually gain all the mutations that
periodically grant a buff, like the Berserk, Wraithform, and Invulnerability
mutations. I'm not sure how many of those there are.
Original comment by djaban...@gmail.com
on 22 Nov 2010 at 1:35
I was planning to clean up the racial powers and mutations code anyway, at
which point I should be able to create a table of all the abilities (Name,
Level, Cost, Fail, Stat, Description). At that point, we can probably better
decide which powers we want this class to have access to. If you want to see
something scary, take a look at racial.c in the source tree. Its all there,
but man, the code is hairy. Gigantic switch statements and hard coded magic
numbers ... Wheeeeeee!
Original comment by ckou...@gmail.com
on 22 Nov 2010 at 4:29
OK, mutation and racial powers rewrite is complete, so I am now in a position
to tackle this one.
I will take a stab at designing the power table. This will be a first draft,
and of course, I am open to ideas suggestions. But I will first make a couple
of points:
[1] Racial powers tend to be weak in terms of hp/sp ratios. I may counteract
that by granting this class intrinsic spell power.
[2] Spell costs may be prohibitive if this class needs all 6 stats to spell.
So I won't necessarily follow the current spell stats for powers. I won't
necessarily follow the current costs and fail rates.
[3] I will design the available powers in groups. The first group, granted at
CL1, will be weak offensive. Magic Missile, etc. The second group might be
detection/utility oriented, etc. The goal here is to balance the class so that
they have a chance at functioning by always getting certain classes of
abilities.
[4] Upon leveling, you might get a message: "You gain the power of 'Magic
Missile' like a Dark Elf" or "You gain the power of 'Assume a Guard Position'
like a Samurai". There is not fundamental reason to limit the powers to the
current Race/Class/Mutation choices, and I might add some new ones. In
particular, the only high level damage attack is "You gain the power of 'Launch
Rocket' like an Android." So, I may take liberties to give some high level
stuff and you might see "You gain the power of 'Starburst' like a Solar". I
don't know yet ... we'll see after I play around a bit.
Original comment by ckou...@gmail.com
on 28 Nov 2010 at 2:39
Also, perhaps !NewLife should re-roll all powers?
Original comment by ckou...@gmail.com
on 28 Nov 2010 at 2:50
Hmmm ... I think more powers are in order. A single magic realm gives 32
spells. At the moment, I am giving 13 powers and 5 mutations, and that seems
too few. I'm changing to powers or mutations every other level, for 25 total.
Original comment by ckou...@gmail.com
on 28 Nov 2010 at 6:49
I like all of your suggestions.
Original comment by djaban...@gmail.com
on 28 Nov 2010 at 7:20
First draft added to 0.0.20. Tweaks to follow ...
Not done:
"If a Wild Talent gains a mutation power that he already has innately, then he
becomes extra good at it: the mana cost is halved." ... Just too hard.
And I can't find the Falcon Sword skill line ... It must be labeled in Japanese?
Original comment by ckou...@gmail.com
on 28 Nov 2010 at 11:10
Original issue reported on code.google.com by
djaban...@gmail.com
on 22 Nov 2010 at 1:33