Closed GoogleCodeExporter closed 9 years ago
Slings remain the same (high range, lowest multiplier, fastest firing).
Original comment by caltech....@gmail.com
on 21 Jul 2011 at 8:14
I'm OK with this ... So Brand is x5 now?
Original comment by ckou...@gmail.com
on 24 Jul 2011 at 2:30
Yep. I think we'll need to just playtest a bit to figure out what the range
limitation for Short Bows and Light Crossbows should be.
Original comment by caltech....@gmail.com
on 24 Jul 2011 at 2:37
Oh, with this change, Longbows and Heavy Crossbows should also be commonly
available in the Weaponsmith shop.
I'm thinking 8 squares for an initial range test.
Original comment by caltech....@gmail.com
on 24 Jul 2011 at 2:42
Light Crossbow is 0.83, Heavy is 0.75. Preserving that ratio, if Longbow is
1.00, Shortbow should be 1.11 (which is good, I want the sling to be faster
than the shortbow).
Original comment by caltech....@gmail.com
on 26 Jul 2011 at 3:23
Hi Chris, Could we get this change implemented soon-ish?
Make multipliers for Short Bow and Light Crossbow x3 and x4, respectively, but
limit range to 8 squares. Bump cost up to the same as Long Bow and Heavy
Crossbow.
Original comment by caltech....@gmail.com
on 30 Aug 2011 at 1:36
Depth/rarity too, I guess.
Original comment by caltech....@gmail.com
on 30 Aug 2011 at 1:36
OK, I put a quick release up.
Original comment by ckou...@gmail.com
on 30 Aug 2011 at 2:44
Original issue reported on code.google.com by
caltech....@gmail.com
on 21 Jul 2011 at 7:58