Closed GoogleCodeExporter closed 8 years ago
-Should snap to the nearest "snap point" if within n pixels of it in screen
space (NOT world space). Maybe try n=5?
If token radius <n in screen space, then n=token radius.
Snap points in world space are <x + r/2, y + r/2>, where <x, y> is the
coordinate of a grid intersection and r is the radius of the token being
snapped. With a standard token (r=1) this will snap to the grid square
centroid.
Note that this allows a token to snap to a subgrid if it is a small size, and
allows a larger-sized token to snap correctly such that it occupies multiple
squares equally (i.e. a token of diameter 2 should snap to a grid point, not a
centroid).
Original comment by tim.bo...@gmail.com
on 7 Jun 2011 at 8:09
Original comment by tim.bo...@gmail.com
on 8 Jun 2011 at 4:23
Original issue reported on code.google.com by
tim.bo...@gmail.com
on 6 Jun 2011 at 5:31