If a character attempts to perform an ability check that has an effected condition which is currently at a value of 0 for the player, then the ability check popup should merely display a message saying that the player has a value of 0 for the condition(s), which must be positive in order to perform this ability check.
If a character attempts to perform an ability check that has an effected condition which is currently at a value of 0 for the player, then the ability check popup should merely display a message saying that the player has a value of 0 for the condition(s), which must be positive in order to perform this ability check.