erikvdb / mcs-toolkit

MIT License
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Unable to convert clothing morphs #1

Open dazpants1 opened 5 months ago

dazpants1 commented 5 months ago

Hi,

I have always loved these models and have a few of them with the different clothes. So when I saw this I was really happy.

I have managed to convert the male and female morphs using your tool which is great, however the clothes do not seem to convert. Even using the advanced option does not seem to convert them. Strangely they do not seem to work before either though and I do not know why. I'm using versions 2017.4.28f1 and 2021.2.21f1

I can only assume that I am doing something wrong, so any help would really be appreciated so that I can use these again fully.

Thanks

Darren

erikvdb commented 5 months ago

Hi Darren, Unity changed some stuff in version 2021, so if your models were previously converted they'll no longer work, and the toolkit may not work as intended.

I did manage to convert the models for 2021 though: you can download updated fixes for all official MCS content here: https://www.socsci.ru.nl/vr/resources/mcs/patch/2021/ Import the unitypackages you need, overwrite the MR files, and restart the Unity Editor.

I'll see if I can update the toolkit and documentation to reflect the changes, for people who still want to convert models themselves.

dazpants1 commented 5 months ago

Hi Erik,

Thank you for the additional information. If you can update the documentation it will really help me to ensure I carry out the conversion correctly, as I work better with step by step instructions :)

Thanks again for your quick response on this.

Darren

On Sun, 24 Mar 2024 at 18:20, Erik van den Berge @.***> wrote:

Hi Darren, Unity changed some stuff in version 2021, so if your models were previously converted they'll no longer work, and the toolkit may not work as intended.

I did manage to convert the models for 2021 though: you can download updated fixes for all official MCS content here: https://www.socsci.ru.nl/vr/resources/mcs/patch/2021/ Import the unitypackages you need, overwrite the MR files, and restart the Unity Editor.

I'll see if I can update the toolkit and documentation to reflect the changes, for people who still want to convert models themselves.

— Reply to this email directly, view it on GitHub https://github.com/erikvdb/mcs-toolkit/issues/1#issuecomment-2016892940, or unsubscribe https://github.com/notifications/unsubscribe-auth/AM6NSINT64PTU7XOGGYGIM3YZ4KPTAVCNFSM6AAAAABFF3LMTWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMJWHA4TEOJUGA . You are receiving this because you authored the thread.Message ID: @.***>

dazpants1 commented 5 months ago

Hi Erik,

Ok, I have managed to use the updated character packs you mentioned instead. It has worked great. I don't suppose you have come across this error is when trying to building the project as it is stopping it from building?

UnityEditor.dll assembly is referenced by user code, but this is not allowed. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Thanks again

Darren

erikvdb commented 5 months ago

Glad to hear the patch files worked! The error could be anything. Make sure the mcs-toolkit is inside a folder named Editor, or you can remove before building to check if that is the cause. Otherwise, check the Troubleshooting section of my Readme for setting the MCS_importer correctly. You can repeat this step for other editor scripts in your project.

dazpants1 commented 5 months ago

Hi Erik,

Thank you, I have carried out the troubleshooting as you mentioned from the river-mcsconverter as you suggested and this has allowed me to build and run the project now, with just a few warnings about a couple of the morphs that it does not like.

[image: image.png]

I will say thank you again for the updated mcs model morphs as your list is really quite extensive and the only ones I have models for that you do not have morphs for are the quite generic ones which are no big issue like, Hazmat Suit, Modern Soldier Outfit, and Male and MCS Female: Emergency Services.

I do not know if any of this helps with your notes, but am now using this in version 23.1.13f1. I'm using this in a VR environment and everything looks great at the moment with the exception that the shader is only showing in one eye with single-pass instanced so I am Googling to see if there is a way to fix this while still retaining the masking of the characters.

Thanks again

Darren

On Sun, 24 Mar 2024 at 22:47, Erik van den Berge @.***> wrote:

Glad to hear the patch files worked! The error could be anything. Make sure the mcs-toolkit is inside a folder named Editor, or you can remove before building to check if that is the cause. Otherwise, check the Troubleshooting section of my Readme for setting the MCS_importer correctly. You can repeat this step for other editor scripts in your project.

— Reply to this email directly, view it on GitHub https://github.com/erikvdb/mcs-toolkit/issues/1#issuecomment-2016973273, or unsubscribe https://github.com/notifications/unsubscribe-auth/AM6NSILT5CRHG25O4IGOVLDYZ5JYHAVCNFSM6AAAAABFF3LMTWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMJWHE3TGMRXGM . You are receiving this because you authored the thread.Message ID: @.***>