erikzimmermann / TradeSystem

A highly customizable, free and open-source Minecraft plugin for trading between players.
https://www.spigotmc.org/resources/trade-system-custom-layouts.58434/
MIT License
77 stars 47 forks source link

An exception is thrown when deleting the active layout #410

Closed erikzimmermann closed 1 year ago

erikzimmermann commented 1 year ago

Describe the bug

[10:59:13 ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'tradesystem' in plugin TradeSystem v2.1.3
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:47) ~[purpur-api-1.19.2-R0.1-SNAPSHOT.jar:?]
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168) ~[purpur-api-1.19.2-R0.1-SNAPSHOT.jar:?]
        at org.bukkit.craftbukkit.v1_19_R1.CraftServer.dispatchCommand(CraftServer.java:962) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at org.bukkit.craftbukkit.v1_19_R1.command.BukkitCommandWrapper.run(BukkitCommandWrapper.java:64) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at com.mojang.brigadier.CommandDispatcher.execute(CommandDispatcher.java:264) ~[purpur-1.19.2.jar:?]
        at net.minecraft.commands.Commands.performCommand(Commands.java:313) ~[?:?]
        at net.minecraft.commands.Commands.performCommand(Commands.java:297) ~[?:?]
        at net.minecraft.server.network.ServerGamePacketListenerImpl.performChatCommand(ServerGamePacketListenerImpl.java:2386) ~[?:?]
        at net.minecraft.server.network.ServerGamePacketListenerImpl.lambda$handleChatCommand$21(ServerGamePacketListenerImpl.java:2340) ~[?:?]
        at net.minecraft.util.thread.BlockableEventLoop.lambda$submitAsync$0(BlockableEventLoop.java:59) ~[?:?]
        at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768) ~[?:?]
        at net.minecraft.server.TickTask.run(TickTask.java:18) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:153) ~[?:?]
        at net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:24) ~[?:?]
        at net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1368) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:185) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:126) ~[?:?]
        at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1345) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1338) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:136) ~[?:?]
        at net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1316) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1204) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at net.minecraft.server.MinecraftServer.lambda$spin$1(MinecraftServer.java:310) ~[purpur-1.19.2.jar:git-Purpur-1814]
        at java.lang.Thread.run(Thread.java:833) ~[?:?]
Caused by: java.lang.NullPointerException: Cannot invoke "de.codingair.tradesystem.spigot.trade.gui.layout.Pattern.equals(Object)" because the return value of "de.codingair.tradesystem.spigot.trade.gui.layout.LayoutManager.getActive()" is null
        at de.codingair.tradesystem.spigot.commands.TradeSystemCMD$11.runCommand(TradeSystemCMD.java:210) ~[TradeSystem_v2.1.3.jar:?]
        at de.codingair.tradesystem.lib.codingapi.server.commands.builder.special.MultiCommandComponent.runCommand(MultiCommandComponent.java:28) ~[TradeSystem_v2.1.3.jar:?]
        at de.codingair.tradesystem.lib.codingapi.server.commands.builder.CommandBuilder.onCommand(CommandBuilder.java:232) ~[TradeSystem_v2.1.3.jar:?]
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:45) ~[purpur-api-1.19.2-R0.1-SNAPSHOT.jar:?]
        ... 23 more

To Reproduce Steps to reproduce the behavior:

  1. Create a layout
  2. Activate that one
  3. Delete that one