erithtotl / wall-height

New fork of original project for continued improvements.
https://github.com/erithtotl/wall-height
GNU General Public License v3.0
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Request: Terrain Height #13

Open dmrickey opened 3 years ago

dmrickey commented 3 years ago

It would be nice if terrain had its own height so actors on top of it inherited that value. This would somehow have to be overridable so a character that's flying at 50 wouldn't automatically be shunted down to 20 when flying over a "hill" or something like that. But this would play nicely into walls having height and being able to see over them without having to manually change the height whenever an actor moves (or without having to set up custom macros with custom triggers to change heights for tokens).

yorkshirelandscape commented 3 years ago

I was just about to suggest this exact same thing. It would be a really terrific addition. You'd need to have it go up when traversing in one direction and down in the other, obviously. Good point about the flying. I guess you could just say that if you're already above the wall height, then ignore the changes.