Closed FatBiscuit closed 3 years ago
Upon further investigation, this problem is exacerbated by token heights above 0. Tokens at 0 height have only a small amount of movement lag (still more than with the module inactive), but tokens with some height added (10, 20, 30, etc) move with much greater lag.
This should be fixed. The issue was with my support for libWrapper for module compatibility. Wrapping the Foundry method 'testwall' resulted in a massive perf hit due to the frequency in which it is called (10s of thousands of times). 3.5.3.2 the newest release should address this.
The features of Wall Height are working fine, but while it's active many PC tokens move especially slow. In other words, there is a significant lag between when I press the up arrow on my keyboard and when the token actually moves. If I disable the Wall Height module, token movement goes back to normal. Any ideas?