Open Iankid opened 3 years ago
Yeah I've been thinking about this as well. I could auto calculate this but some large creatures can be rather low to the ground (like a giant centipede). In order for it to work was considering adding a field on the token for token height...
I was coming here to suggest the same thing. Maybe a field in Token Configuration would work.
I've been investigating this and with the current way foundry handles wall collisions, I don't think I can make it work.
The issue is that when foundry tests for a wall collision, it doesn't specify whether its a move or vision. So if I allow big creatures to look over walls, they can also MOVE over the walls which isn't the desired functionality.
Lets see what happens in .8 and if that might open some opportunities.
hey, was wondering about a possible feature addition. I got some PC's who are large sized, and thus want to treat as being able to see over 5 ft. walls. I don't, however, want to keep setting their position to be 5 ft. in the air. Think there's some way to mark some tokens as being higher then the wall, without affecting their elevation? Possibly lower for smaller creatures against short walls.