Closed DavidGriffith closed 1 year ago
It's possible, but is it worth bothering with?
In theory a game could behave differently if undo is disabled, but it hasn't come up.
I came up with this while testing a solution to a problem with the Inform6 Standard Library offering UNDO after death when the interpreter might not support that. Frotz has always reported that it doesn't support UNDO if zero undo slots are specified, so I thought perhaps it would be useful here too. I'll submit a pull request in a couple days as the change for Glulxe is quite simple.
Done.
Shouldn't it be possible for the
--undo
flag to accept a value of zero so that undo functionality is disabled?