ermaccer / mugenhook

Add features to M.U.G.E.N engine.
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Mugenhook crashes when Character Select Rows and Columns gets generated. #20

Closed thanguya closed 2 years ago

thanguya commented 3 years ago

Hi! I just wanted to let you know of an issue am having with Mugenhook. Mugenhook seems to only be compatible with a certain number of rows and columns and if columns is out of range, it will crash. I have tested mugenhook_0.5.6 on a new MUGEN and it works normal. However, when I use it with Duracelleur's Mugen Multiverse motif, it crashes at the character select screen. The screenpack has 40 rows and 201 columns. When I change the number of rows and columns to 7 rows in MUGEN's system.def, it works and doesn't crash at select screen. Is there a way for Mugenhook to support larger values for columns and rows?

ermaccer commented 3 years ago

This was supposed to be fixed with 0.5.3 release, can you give more details? Screenpack, system.def file?

thanguya commented 3 years ago

Hi Ermaccer, thank you for your reply.

The Screenpack I am currently using is Duracelleur's Mugen Multiverse. https://duracelleurxmugen.blogspot.com/2014/06/mugen-multiverse-cross-generation-of.html

Even with a clean Mugen Multiverse screenpack, Mugenhook crashes at the character selection screen.

I have attached a copy of my system.def. Particarly this line when changed averts the issue, but defeats the purpose as my roster has more than the default amount of rows and columns. If there is any information that can help you understand the issue I would be happy to provide in detail. The issue can also be replicated on my computer with a clean install of Mugen -1.1b1 if I set my rows and columns to match Mugen Multiverse's Character Select Definition.

;Character select definition ; This group is changed for big motif [Select Info] fadein.time = 10 fadeout.time = 60 rows =40 <<<< Works when changed to 7 (Or lower digits), crashes on select screen when this value is kept. columns =201 <<<<< Works when changed to 7 (Or lower digits), crashes on select screen when this value is kept.

[Info] name = M.U.G.E.N FREE CONSUMER VERSION. author = Duracelleur versiondate = 01,22,2014 mugenversion = 1.1 localcoord = 1280,720

[Files] spr =system.sff;Filename of sprite data snd =system.snd;Filename of sound data fight =fight.def;Fight definition filename ;logo.storyboard =logo.def;Logo storyboard definition (optional) 2001.04.01 NEW intro.storyboard =intro.def;Intro storyboard definition (optional) 2001.04.01 NEW select =select.def;Character and stage selection list font1 =font/f-4x6.fnt;System fonts font2 =font/f-6x9.fnt;System fonts font3 =font/jg.fnt;System fonts font4 =font/qoh_small.fnt font5 =font/nname.def font6 =font/victory.def; font7 =font/Qoh_big.fnt font8 =font/Ac437_IBM_VGA_8x16-2x.def font9 =font/arcade.def;tst.fnt

[Music] title.bgm =sound/title.mp3 title.bgm.loop = 0;Set to 0 to prevent looping 2001.04.01 NEW title.bgm.volume = 35 select.bgm =sound/select.mp3 select.bgm.loop =1;2001.04.01 NEW select.bgm.volume = 35 vs.bgm =sound/versus.mp3 vs.bgm.volume = 35 vs.bgm.loop =1;2001.04.01 NEW victory.bgm =sound/victory.ogg victory.bgm.loop =1;2001.04.01 NEW

;------------------------------------------------------------------- ;Title screen definition [Title Info] fadein.time =10 fadeout.time =60 menu.pos =642,34 menu.item.font =10,0,0 menu.item.active.font =9,0,0 menu.item.spacing =0, 0 menu.item.scale = 2,2 ; Names for each of the items in the menu. Names must be in quotes. ; Use "" to disable an item. If all are disabled, goes straight to demo mode ; (hold Esc to quit demos). 2001.11.14 NEW menu.itemname.arcade ="1" menu.itemname.versus ="2" menu.itemname.teamarcade ="" menu.itemname.teamversus ="" menu.itemname.teamcoop ="" menu.itemname.survival ="" menu.itemname.survivalcoop ="" menu.itemname.training ="8" menu.itemname.watch ="9" menu.itemname.options ="0" menu.itemname.exit ="" ; These parameters define the window in which the items are visible ; in. menu.window.margins.y =1280, 720 menu.window.visibleitems =1 menu.boxcursor.visible =0;Set to 0 to disable default cursor display menu.boxcursor.coords =-200,-10,300,2 ; These are the sounds for cursor movement cursor.move.snd =100,0 cursor.move.snd.volume = 255 cursor.done.snd =100,1 cancel.snd =100,2

;----------------------------

;Title background definition [TitleBGdef] bgclearcolor = 0,0,0

[TitleBG 1] ;Space type = normal spriteno = 1000,1 start = 0,0 mask = 1 layerno = 0 tile = 1,1 velocity = -1,0.3

;----------------------

[TitleBG 4];Comets type = anim actionno = 16 layerno = 0 start = 460,-425 mask = 1 ID = 5

[TitleBGCtrlDef 5] looptime = 2000 ctrlID = 5

[TitleBGCtrl 5, invisible] type = Enable time = 0 value = 0

[TitleBGCtrl 5, PosSet] type = PosSet time = 0 x = 0 y = 0

[TitleBGCtrl 5, visible] type = Enable time = 400 value = 1

[TitleBGCtrl 5, CometDown] type = velset time = 400 x = -18 y = 18

[TitleBGCtrl 5, CometDown] type = anim time = 400 value = 16

[TitleBGCtrl 5, CometStop] type = velset time = 460 x = 0 y = 0

[TitleBGCtrl 5, Invisible] type = anim time = 460 value = 14

[TitleBGCtrl 5, invisible] type = Enable time = 460 value = 0

[TitleBGCtrl 5, visible] type = Enable time = 1000 value = 1

[TitleBGCtrl 5] type = posadd time = 1000 x = 790 y = -425

[TitleBGCtrl 5, CometDown] type = velset time = 1000 x = -18 y = 18

[TitleBGCtrl 5, CometDown] type = anim time = 1000 value = 16

[TitleBGCtrl 5, CometStop] type = velset time = 1060 x = 0 y = 0

[TitleBGCtrl 5, Invisible] type = anim time = 1060 value = 14

[TitleBGCtrl 5, invisible] type = Enable time = 1060 value = 0

[TitleBGCtrl 5, visible] type = Enable time = 1700 value = 1

[TitleBGCtrl 5] type = posadd time = 1700 x = 350 y = -1150

[TitleBGCtrl 5, CometDown] type = anim time = 1700 value = 17

[TitleBGCtrl 5, CometDown] type = velset time = 1700 x = 18 y = 18

[TitleBGCtrl 5, CometStop] type = velset time = 1750 x = 0 y = 0

[TitleBGCtrl 5, Invisible] type = anim time = 1750 value = 14

[TitleBGCtrl 5, invisible] type = Enable time = 1740 value = 0

[TitleBGCtrl 5, visible] type = Enable time = 1999 value = 1

[TitleBGCtrl 5] type = posadd time = 1999 x = -400 y = -425

;Comet [Begin Action 16] 32,0,0,0,2000,

;Comet [Begin Action 17] 32,0,0,0,2000,H

;----------------------------------------------

[TitleBG 2];Earth type = anim actionno = 3 layerno = 1 start = 9,320;7,320 mask = 1

;Earth [Begin Action 3] 851,0,0,0,1 851,1,0,0,1 851,2,0,0,1 851,3,0,0,1 851,4,0,0,1 851,5,0,0,1 851,6,0,0,1 851,7,0,0,1 851,8,0,0,1 851,9,0,0,1 851,10,0,0,1 851,11,0,0,1 851,12,0,0,1 851,13,0,0,1 851,14,0,0,1 851,15,0,0,1 851,16,0,0,1 851,17,0,0,1 851,18,0,0,1 851,19,0,0,1 851,20,0,0,1 851,21,0,0,1 851,22,0,0,1 851,23,0,0,1 851,24,0,0,1 851,25,0,0,1 851,26,0,0,1 851,27,0,0,1 851,28,0,0,1 851,29,0,0,1 851,30,0,0,1 851,31,0,0,1 851,32,0,0,1 851,33,0,0,1 851,34,0,0,1 851,35,0,0,1 851,36,0,0,1 851,37,0,0,1 851,38,0,0,1 851,39,0,0,1 851,40,0,0,1 851,41,0,0,1 851,42,0,0,1 851,43,0,0,1 851,44,0,0,1 851,45,0,0,1 851,46,0,0,1 851,47,0,0,1 851,48,0,0,1 851,49,0,0,1 851,50,0,0,1 851,51,0,0,1 851,52,0,0,1 851,53,0,0,1 851,54,0,0,1 851,55,0,0,1 851,56,0,0,1 851,57,0,0,1 851,58,0,0,1 851,59,0,0,1 851,60,0,0,1 851,61,0,0,1 851,62,0,0,1 851,63,0,0,1 851,64,0,0,1 851,65,0,0,1 851,66,0,0,1 851,67,0,0,1 851,68,0,0,1 851,69,0,0,1 851,70,0,0,1 851,71,0,0,1 851,72,0,0,1 851,73,0,0,1 851,74,0,0,1 851,75,0,0,1 851,76,0,0,1 851,77,0,0,1 851,78,0,0,1 851,79,0,0,1 851,80,0,0,1 851,81,0,0,1 851,82,0,0,1 851,83,0,0,1 851,84,0,0,1 851,85,0,0,1

[TitleBG 4] ;StarDustBack type = anim actionno = 109 start = 0,360 mask = 1 layerno = 1 tile = 1,0 tilespacing = 435,435 velocity = .3,0 width = 435,435

;StarDustBack [Begin Action 109] 23,3,0,0,1, ,as120d256

[TitleBG 5] ;StarDust1 type = anim actionno = 108 start = 0,360 mask = 1 layerno = 0 tile = 1,0 tilespacing = 435,435 velocity = 1,0 width = 435,435

;StarDust [Begin Action 108] 23,2,0,0,1, ,as80d256

[TitleBG 6] ;StarDust2 type = anim actionno = 107 start = 0,360 mask = 1 layerno = 0 tile = 1,0 tilespacing = 435,435 velocity = 2.5,0 width = 435,435

;StarDust2 [Begin Action 107] 23,1,0,0,1, ,as80d256

[TitleBG 7] ;StarDust3 type = anim actionno = 106 start = 0,360 mask = 1 layerno = 1 tile = 1,0 tilespacing = 435,435 velocity = 3.5,0 width = 435,435

;StarDust3 [Begin Action 106] 23,0,0,0,1, ,as80d256

;------------------------------------------------------------------- ;Character select definition ; This group is changed for big motif [Select Info] fadein.time = 10 fadeout.time = 60 rows =40 columns =201 wrapping =1;1 to let cursor wrap around pos =97,61;Position to draw to showemptyboxes =0;1 to show empty boxes moveoveremptyboxes =0;1 to allow cursor to move over empty boxes cell.size =25,25;x,y size of each cell (in pixels) cell.spacing =3;space between each cell cell.bg.spr =;0,400;Note: Avoid using animation for cells cell.random.spr =151,0;Icon for random select (don't use animation) cell.random.switchtime =2;4;Time to wait before changing to another rand p1.cursor.startcell =0,1 p1.cursor.active.anim = 1 ;p1.cursor.active.spr = 160,0 p1.cursor.done.spr =161,0 p1.cursor.move.snd =100,0 p1.cursor.done.snd =100,1 p1.random.move.snd =100,0;2001.04.01 NEW p2.cursor.startcell =0,37 p2.cursor.active.anim = 2 ;p2.cursor.active.spr = 170,0 p2.cursor.done.spr =171,0 p2.cursor.blink =1;1 to blink p2's cursor if overlapping p1's p2.cursor.move.snd =100,0 p2.cursor.done.snd =100,1 p2.random.move.snd =100,0;2001.04.01 NEW random.move.snd.cancel =0;2001.04.01 NEW 1 to have random move sound cancel itself when played repeatedly stage.move.snd =100,0;2001.04.01 NEW stage.done.snd =100,1;2001.04.01 NEW cancel.snd =100,2 portrait.offset =1,1 portrait.scale =0.25,0.25 title.offset =159,13;Position of title (Arcade Mode, etc) title.font =-1;

;Big portraits p1.face.offset =0,440;Position to put big portrait p1.face.scale =0.5,0.5 p1.face.facing =1;2001.04.01 NEW p2.face.offset =1280,440 p2.face.scale =0.5,0.5 p2.face.facing =-1;2001.04.01 NEW

;Names p1.name.offset =300,500Position to put name p1.name.font =5,0,0;Set to -1 for no display p1.name.spacing = 0,26 p2.name.offset =985,500 p2.name.font =5,0,0 p2.name.spacing = 0,26

;Stage select stage.pos =640,688 stage.active.font =7,0,0 stage.active2.font =0,0,0;Second font color for blinking stage.done.font =7,0,0

;Team menu 2001.04.01 NEW for below teammenu.move.wrapping =1 p1.teammenu.pos =70, 576 p1.teammenu.bg.spr =0,100 p1.teammenu.selftitle.font =6,0,1 p1.teammenu.selftitle.text =TEAM MODE p1.teammenu.enemytitle.font =6,0,1 p1.teammenu.enemytitle.text =TEAM MODE p1.teammenu.move.snd =100,0 p1.teammenu.value.snd =100,0 p1.teammenu.done.snd =100,1 p1.teammenu.item.offset =0,20 p1.teammenu.item.spacing =0,15 p1.teammenu.item.font =4,0, 1 p1.teammenu.item.active.font =7,0,1 p1.teammenu.item.active2.font =7,0,1;Second font color for blinking p1.teammenu.item.cursor.offset =-10, 0 p1.teammenu.item.cursor.spr = 180 p1.teammenu.value.icon.offset =60,1 p1.teammenu.value.icon.spr =181,0 p1.teammenu.value.empty.icon.offset =60,1 p1.teammenu.value.empty.icon.spr =182,0 p1.teammenu.value.spacing =13,0

;p2 team p2.teammenu.pos = 1220, 576 p2.teammenu.bg.spr =0,200 p2.teammenu.selftitle.font =6,0,-1 p2.teammenu.selftitle.text =TEAM MODE p2.teammenu.enemytitle.font =6,0,-1 p2.teammenu.enemytitle.text =TEAM MODE p2.teammenu.move.snd =100,0 p2.teammenu.value.snd =100,0 p2.teammenu.done.snd =100,1 p2.teammenu.item.offset =0,20 p2.teammenu.item.spacing =0,15 p2.teammenu.item.font =4,0, -1 p2.teammenu.item.active.font =7,0,-1 p2.teammenu.item.active2.font =7,0,-1;Second font color for blinking p2.teammenu.item.cursor.offset =10, 0 p2.teammenu.item.cursor.anim =190 p2.teammenu.value.icon.offset =-60,1 p2.teammenu.value.icon.spr =191,0 p2.teammenu.value.empty.icon.offset =-60,1 p2.teammenu.value.empty.icon.spr =192,0 p2.teammenu.value.spacing =-13,0 p1.cursor.active.spr= p2.cursor.active.spr= p1.teammenu.item.cursor.anim=

;Sounds [begin action 1] 160,0,0,0,4,, A 160,1,0,0,4,, A 160,2,0,0,4,, A 160,1,0,0,4,, A

[begin action 2] 170,0,0,0,4,, A 170,1,0,0,4,, A 170,2,0,0,4,, A 170,1,0,0,4,, A

;----------------------- [SelectBGdef] ;spr = graphics/selectbg.sff ;Filename of sprite data

[SelectBG Space] ;Space type = normal spriteno = 1000,1 start = 0,0 mask = 1 layerno = 0 tile = 1,1 velocity = -1,0.3

[SelectBG SelectYourCharacter] type = normal spriteno = 4,1 layerno = 0 start = -624,0 tile = 0,1 tilespacing = 10,0 velocity = 0, 3 mask = 1

[SelectBG SelectYourCharacter] type = normal spriteno = 4,0 layerno = 0 start = 560,0 tile = 0,1 tilespacing = 10,0 velocity = 0, -4 mask = 1

[SelectBG Cache] type = normal spriteno = 0,300 start = -640,0 mask = 1 layerno = 1

[SelectBG World] type = normal spriteno = 3333,35 layerno = 1 start = -640,0 tile = 0,0 velocity = 0, 0 mask = 1

;[SelectBG World] ;type = normal ;spriteno = 3333,1 ;layerno = 0 ;start = -320,0 ;tile = 0,0 ;velocity = 0, 0 ;mask = 1

;[SelectBG World] ;type = normal ;spriteno = 9000,0 ;layerno = 0 ;start = 0,0 ;tile = 0,0 ;velocity = 0, 0

;[SelectBG Logo] ;type = normal ;trans = add1 ;spriteno = 9000,1 ;layerno = 0 ;start = 0,0 ;tile = 1,1 ;velocity = 2, 2

;[SelectBG BG] ;type = normal ;trans = add1 ;spriteno = 9100,2 ;layerno = 0 ;start = 0,0 ;tile = 0,0 ;velocity = 0, 0

[SelectBG SelectYourCharacter] type = normal spriteno = 9010,2 layerno = 1 start = 0,25 tile = 1,0 tilespacing = 10,0 velocity = -2, 0 mask = 1

[SelectBG Arrows] type = anim actionno = 1700 start = -543,69

[SelectBG Arrows] type = anim actionno = 1701 start = 547,69

[begin action 1700] 1700,10,0,0,12 1700,0,0,0,12 1700,1,0,0,12 1700,2,0,0,12

[begin action 1701] 1700,10,0,0,12,H 1700,0,0,0,12,H 1700,1,0,0,12,H 1700,2,0,0,12,H

;----------------------

[SelectBG 4];Comets type = anim actionno = 16 layerno = 0 start = 460,-425 mask = 1 ID = 5

[SelectBGCtrlDef 5] looptime = 2000 ctrlID = 5

[SelectBGCtrl 5, invisible] type = Enable time = 0 value = 0

[SelectBGCtrl 5, PosSet] type = PosSet time = 0 x = 0 y = 0

[SelectBGCtrl 5, visible] type = Enable time = 400 value = 1

[SelectBGCtrl 5, CometDown] type = velset time = 400 x = -18 y = 18

[SelectBGCtrl 5, CometDown] type = anim time = 400 value = 16

[SelectBGCtrl 5, CometStop] type = velset time = 460 x = 0 y = 0

[SelectBGCtrl 5, Invisible] type = anim time = 460 value = 14

[SelectBGCtrl 5, invisible] type = Enable time = 460 value = 0

[SelectBGCtrl 5, visible] type = Enable time = 1000 value = 1

[SelectBGCtrl 5] type = posadd time = 1000 x = 790 y = -425

[SelectBGCtrl 5, CometDown] type = velset time = 1000 x = -18 y = 18

[SelectBGCtrl 5, CometDown] type = anim time = 1000 value = 16

[SelectBGCtrl 5, CometStop] type = velset time = 1060 x = 0 y = 0

[SelectBGCtrl 5, Invisible] type = anim time = 1060 value = 14

[SelectBGCtrl 5, invisible] type = Enable time = 1060 value = 0

[SelectBGCtrl 5, visible] type = Enable time = 1700 value = 1

[SelectBGCtrl 5] type = posadd time = 1700 x = 350 y = -1150

[SelectBGCtrl 5, CometDown] type = anim time = 1700 value = 17

[SelectBGCtrl 5, CometDown] type = velset time = 1700 x = 18 y = 18

[SelectBGCtrl 5, CometStop] type = velset time = 1750 x = 0 y = 0

[SelectBGCtrl 5, Invisible] type = anim time = 1750 value = 14

[SelectBGCtrl 5, invisible] type = Enable time = 1740 value = 0

[SelectBGCtrl 5, visible] type = Enable time = 1999 value = 1

[SelectBGCtrl 5] type = posadd time = 1999 x = -400 y = -425

;--------------------------------------

[SelectBG 9] ;Star Dust Moving type = anim actionno = 18 layerno = 0 start = 0,362 mask = 1 scalestart = 1.7,1.65

[Begin Action 18] 18,16, 0,0, 1, 18,17, 0,0, 1, 18,18, 0,0, 1, 18,19, 0,0, 1, 18,20, 0,0, 1, 18,21, 0,0, 1, 18,22, 0,0, 1, 18,23, 0,0, 1, 18,24, 0,0, 1, 18,25, 0,0, 1, 18,26, 0,0, 1, 18,27, 0,0, 1, 18,28, 0,0, 1, 18,29, 0,0, 1, 18,30, 0,0, 1, 18,31, 0,0, 1, 18,32, 0,0, 1, 18,33, 0,0, 1, 18,34, 0,0, 1, 18,35, 0,0, 1, 18,36, 0,0, 1, 18,37, 0,0, 1, 18,38, 0,0, 1, 18,39, 0,0, 1, 18,40, 0,0, 1, 18,41, 0,0, 1, 18,42, 0,0, 1, 18,43, 0,0, 1, 18,44, 0,0, 1, 18,45, 0,0, 1, 18,46, 0,0, 1, 18,47, 0,0, 1, 18,48, 0,0, 1, 18,49, 0,0, 1, 18,50, 0,0, 1, 18,51, 0,0, 1, 18,52, 0,0, 1, 18,53, 0,0, 1, 18,54, 0,0, 1, 18,55, 0,0, 1, 18,56, 0,0, 1, 18,57, 0,0, 1, 18,58, 0,0, 1, 18,59, 0,0, 1, 18,60, 0,0, 1, 18,61, 0,0, 1, 18,62, 0,0, 1, 18,63, 0,0, 1, 18,64, 0,0, 1, 18,65, 0,0, 1, 18,66, 0,0, 1, 18,67, 0,0, 1, 18,68, 0,0, 1, 18,69, 0,0, 1, 18,70, 0,0, 1, 18,71, 0,0, 1, 18,72, 0,0, 1, 18,73, 0,0, 1, 18,74, 0,0, 1, 18,75, 0,0, 1, 18,76, 0,0, 1, 18,77, 0,0, 1, 18,78, 0,0, 1, 18,79, 0,0, 1, 18,80, 0,0, 1, 18,81, 0,0, 1, 18,82, 0,0, 1, 18,83, 0,0, 1, 18,84, 0,0, 1, 18,85, 0,0, 1, 18,86, 0,0, 1, 18,87, 0,0, 1, 18,88, 0,0, 1, 18,89, 0,0, 1, 18,90, 0,0, 1, 18,91, 0,0, 1, 18,92, 0,0, 1, 18,93, 0,0, 1, 18,94, 0,0, 1, 18,95, 0,0, 1, 18,96, 0,0, 1, 18,97, 0,0, 1, 18,98, 0,0, 1, 18,99, 0,0, 1, 18,100, 0,0, 1, 18,101, 0,0, 1, 18,102, 0,0, 1, 18,103, 0,0, 1, 18,104, 0,0, 1, 18,105, 0,0, 1, 18,106, 0,0, 1,
18,107, 0,0, 1,

;-------------------------------------------------------------------

[VS Screen] time = 440;275 ;Time to show screen fadein.time = 20 fadeout.time = 25

;Match text in arcade modes ;match.text = "Match %i" ;%i can be used for the match number ;match.offset = 20, 709 ;match.font = 2,0,1

;Big portraits p1.spr = 9000, 1 p1.offset = 200,288 p1.facing = 1 p1.scale = 0.5,0.5 ;p1.window = 60,30, 539,589 p2.spr = 9000, 1 p2.offset = 1080,288 p2.facing = -1 p2.scale = 0.5,0.5 ;p2.window = 741,30, 1220,589

;Names ;p1.name.offset = 209,635 ;Position to put name ;p1.name.font = 5,0,1 ;Set to -1 for no display ;p1.name.spacing = 0,35 ;Space between each name for players on the same team ;p2.name.offset = 1073,635 ;p2.name.font = 5,0,-1 ;p2.name.spacing = 0,35

;----------------------- ;VS Match up screen background [VersusBGdef]

[VersusBG 1] ;Space type = normal spriteno = 1000,1 start = 0,0 mask = 1 layerno = 0 tile = 1,1 velocity = -1,0.3

;----------------------------------------------

[VersusBG 2];Earth type = anim actionno = 3 layerno = 1 start = 7,320 mask = 1

;Earth [Begin Action 3] 851,0,0,0,1 851,1,0,0,1 851,2,0,0,1 851,3,0,0,1 851,4,0,0,1 851,5,0,0,1 851,6,0,0,1 851,7,0,0,1 851,8,0,0,1 851,9,0,0,1 851,10,0,0,1 851,11,0,0,1 851,12,0,0,1 851,13,0,0,1 851,14,0,0,1 851,15,0,0,1 851,16,0,0,1 851,17,0,0,1 851,18,0,0,1 851,19,0,0,1 851,20,0,0,1 851,21,0,0,1 851,22,0,0,1 851,23,0,0,1 851,24,0,0,1 851,25,0,0,1 851,26,0,0,1 851,27,0,0,1 851,28,0,0,1 851,29,0,0,1 851,30,0,0,1 851,31,0,0,1 851,32,0,0,1 851,33,0,0,1 851,34,0,0,1 851,35,0,0,1 851,36,0,0,1 851,37,0,0,1 851,38,0,0,1 851,39,0,0,1 851,40,0,0,1 851,41,0,0,1 851,42,0,0,1 851,43,0,0,1 851,44,0,0,1 851,45,0,0,1 851,46,0,0,1 851,47,0,0,1 851,48,0,0,1 851,49,0,0,1 851,50,0,0,1 851,51,0,0,1 851,52,0,0,1 851,53,0,0,1 851,54,0,0,1 851,55,0,0,1 851,56,0,0,1 851,57,0,0,1 851,58,0,0,1 851,59,0,0,1 851,60,0,0,1 851,61,0,0,1 851,62,0,0,1 851,63,0,0,1 851,64,0,0,1 851,65,0,0,1 851,66,0,0,1 851,67,0,0,1 851,68,0,0,1 851,69,0,0,1 851,70,0,0,1 851,71,0,0,1 851,72,0,0,1 851,73,0,0,1 851,74,0,0,1 851,75,0,0,1 851,76,0,0,1 851,77,0,0,1 851,78,0,0,1 851,79,0,0,1 851,80,0,0,1 851,81,0,0,1 851,82,0,0,1 851,83,0,0,1 851,84,0,0,1 851,85,0,0,1

[VersusBG 4] ;StarDustBack type = anim actionno = 109 start = 0,360 mask = 1 layerno = 1 tile = 1,0 tilespacing = 435,435 velocity = .3,0 width = 435,435

;StarDustBack [Begin Action 109] 23,3,0,0,1, ,as120d256

[VersusBG 5] ;StarDust1 type = anim actionno = 108 start = 0,360 mask = 1 layerno = 0 tile = 1,0 tilespacing = 435,435 velocity = 1,0 width = 435,435

;StarDust [Begin Action 108] 23,2,0,0,1, ,as80d256

[VersusBG 6] ;StarDust2 type = anim actionno = 107 start = 0,360 mask = 1 layerno = 0 tile = 1,0 tilespacing = 435,435 velocity = 2.5,0 width = 435,435

;StarDust2 [Begin Action 107] 23,1,0,0,1, ,as80d256

[VersusBG 7] ;StarDust3 type = anim actionno = 106 start = 0,360 mask = 1 layerno = 1 tile = 1,0 tilespacing = 435,435 velocity = 3.5,0 width = 435,435

;StarDust3 [Begin Action 106] 23,0,0,0,1, ,as80d256

[VersusBG Heroes] type = normal spriteno = 3333,22 layerno = 1 start = -640,0 tile = 0,0 velocity = 0, 0 mask=1

[VersusBG VS] type = anim actionno = 13 layerno = 1 start = -640,-480 mask=1

[Begin Action 13] 9200,1, 0, 0, 10,, A 9200,1, 0, 10, 1,, A 9200,1, 0, 20, 1,, A 9200,1, 0, 30, 1,, A 9200,1, 0, 40, 1,, A 9200,1, 0, 50, 1,, A 9200,1, 0, 60, 1,, A 9200,1, 0, 70, 1,, A 9200,1, 0, 80, 1,, A 9200,1, 0, 90, 1,, A 9200,1, 0,100, 1,, A 9200,1, 0,110, 1,, A 9200,1, 0,120, 1,, A 9200,1, 0,130, 1,, A 9200,1, 0,140, 1,, A 9200,1, 0,150, 1,, A 9200,1, 0,160, 1,, A 9200,1, 0,170, 1,, A 9200,1, 0,180, 1,, A 9200,1, 0,190, 1,, A 9200,1, 0,200, 1,, A 9200,1, 0,210, 1,, A 9200,1, 0,220, 1,, A 9200,1, 0,230, 1,, A 9200,1, 0,240, 1,, A 9200,1, 0,250, 1,, A 9200,1, 0,260, 1,, A 9200,1, 0,270, 1,, A 9200,1, 0,280, 1,, A 9200,1, 0,290, 1,, A 9200,1, 0,300, 1,, A 9200,1, 0,310, 1,, A 9200,1, 0,320, 1,, A 9200,1, 0,330, 1,, A 9200,1, 0,340, 1,, A 9200,1, 0,350, 1,, A 9200,1, 0,360, 1,, A 9200,1, 0,370, 1,, A 9200,1, 0,380, 1,, A 9200,1, 0,390, 1,, A 9200,1, 0,400, 1,, A 9200,1, 0,410, 1,, A 9200,1, 0,420, 1,, A 9200,1, 0,430, 1,, A 9200,1, 0,440, 1,, A 9200,1, 0,450, 1,, A 9200,1, 0,460, 1,, A 9200,1, 0,470, 1,, A 9200,1, 0,480, -1,, A

[VersusBG PREPARETOFIGHT] type = normal spriteno = 9110,0 layerno = 1 start = 0,10 tile = 1,0 tilespacing = 20,0 velocity = -3, 0 mask = 1

[VersusBG GoForBroke] type = normal spriteno = 9110,1 layerno = 1 start = 0,45 tile = 1,0 tilespacing = 10,0 velocity = -2, 0 mask = 1

[VersusBG PREPARETOFIGHT2] type = normal spriteno = 9110,0 layerno = 1 start = 0,665 tile = 1,0 tilespacing = 20,0 velocity = 3, 0 mask = 1

[VersusBG GoForBroke2] type = normal spriteno = 2,1 layerno = 1 start = 0,700 tile = 1,0 tilespacing = 10,0 velocity = 2, 0 mask = 1

;------------------------------------------------------------------- ;Demo mode definition [Demo Mode] enabled =1;Set to 1 to enable demo mode, 0 to disable select.enabled =0;Set to 1 to display select screen, 0 to disable vsscreen.enabled =0;Set to 1 to display versus screen, 0 to disable title.waittime =1800;Time to wait at title before starting demo mode fight.endtime =1800;Time to display the fight before returning to title fight.playbgm =0;Set to 1 to enable in-fight BGM, 0 to disable fight.bars.display =0;Set to 1 to display lifebar, 0 to disable intro.waitcycles =4;Cycles to wait before intro cutscene is played again debuginfo =0;Set to 0 to hide debugging info (debug mode only)

;-------------------------------------------------------------------

;Continue screen definition [Continue Screen] enabled = 1 ;Set to 1 to show continue screen, 0 to disable ;pos = 210,150 ;Position ;Known issue The display elements below use the fight.def resources

;instead of the ones defined in this file. ;continue.text = "CONTINUE?" ;continue.font = 7,0,0 ;continue.offset = 10,-90

;yes.text = "YES" ;yes.font = 0,0,0, ;yes.offset = -40,-10 ;yes.active.text = "YES" ;yes.active.font = 7,0,0 ;yes.active.offset = -40,-10

;no.text = "NO" ;no.font = 0,0,0 ;no.offset = 80,-10 ;no.active.text = "NO" ;no.active.font = 7,0,0 ;no.active.offset = 80,-10

;[Continue Screen] ;enabled = 1 pos = 200,100 ;Starting position of text ;Known issue The display elements below use the fight.def resources instead of ;the ones defined in this file. So, if you want a ;different font, add to fight.def

continue.text = "CONTINUE?" ;The word for CONTINUE continue.font = 7,0,1 ;Active choice font for CONTINUE? continue.offset = 303,200;220,200;0;0,0 ;Position of the word CONTINUE? relative to the starting POS

Inactive and active (selected) YES/NO text yes.text = "YES" ;The word for continue choice yes.font = 7,0,1, 128,128,128 ;Font for YES: Font#,X,X, BrightnessR,BrightnessG,BrightnessB yes.offset = 288,260;280,260;60;20, 60 ;Position of the word YES relative to the starting POS yes.active.text = "YES" ;The brighter word for continue choice yes.active.font = 7,0,1 ;Active choice font for YES(notice no brightness reduction) yes.active.offset = 288,260;280,260;60;20, 60 ;Position of the brighter word YES relative to the starting POS

no.text = "NO" ;The word for don't continue choice no.font = 7,0,1, 128,128,128 ;Font for NO: Font#,X,X, BrightnessR,BrightnessG,BrightnessB no.offset = 486,260;470,260;60;220, 60 ;Position of the word NO relative to the starting POS no.active.text = "NO" ;The word for don't continue choice no.active.font = 7,0,1 ;Active choice font for NO(notice no brightness reduction) no.active.offset = 486,260;470,260;60;220, 60 ;Position of the brighter word NO relative to the starting POS

;----end of CONTINUE Section-----

;------------------------------------------------------------------- ;Game over screen definition ;Whole group is 2001.04.01 NEW [Game Over Screen] enabled =1;Set to 1 to show game over screen, 0 to disable storyboard =gameover.def;Game over storyboard filename

;-------------------------------------------------------------------

;Victory screen definition ;This is the screen that is shown when you win a match in arcade mode. ;It will not be displayed on the last match of arcade mode. [Victory Screen] enabled = 1 time = 3000 ;Time to show screen fadein.time = 8 fadeout.time = 15

;Winner's portrait and name p1.offset = 464,77 p1.spr = 9000,1;2 p1.facing = 1 p1.scale = .75,.75 p1.window = 464,77, 817,497 p1.name.offset = 410,550;427,550 p1.name.font = 8,0,1,255,255,255

;Win quote text winquote.text = "I wanna be the very best. Like no one ever was." ;Default win quote text to show winquote.offset = 427,590 winquote.font = 8,0,1,255,255,255 winquote.window = 427,570, 853,708 winquote.textwrap = w ;Word wrap

;----------------------- ;Victory screen background [VictoryBGdef]

[VictoryBG Globe] type = normal spriteno = 100,0 tile = 1,0 velocity = 1,0

[VictoryBG Bar] type = normal spriteno = 500,0 trans = addalpha

[VictoryBG LeftScroller1] type = normal spriteno = 4,4 tile = 0,1 start = -340,200 velocity = 0,3.2 trans = addalpha

[VictoryBG LeftScroller2] type = normal spriteno = 4,3 tile = 0,1 start = -340,0 velocity = 0,2.8 trans = addalpha

[VictoryBG RightScroller1] type = normal spriteno = 4,6 tile = 0,1 start = 340,-200 velocity = 0,-3.2 trans = addalpha

[VictoryBG RightScroller2] type = normal spriteno = 4,5 tile = 0,1 start = 340,0 velocity = 0,-2.8 trans = addalpha

;Transitions [VictoryBG LightTransition] type = normal layerno = 0 spriteno = 100,1 start = 0,0 velocity = 0,-12 trans = add tile = 1,0

[VictoryBG DarkTransition] type = normal layerno = 1 spriteno = 100,2 start = 0,-400 velocity = 0,-30 trans = addalpha tile = 1,0

;[VictoryBG PREPARETOFIGHT] ;type = normal ;spriteno = 9110,10 ;layerno = 1 ;start = 0,5 ;tile = 1,0 ;tilespacing = 20,0 ;velocity = -3, 0 ;mask = 1

;------------------------------------------------------------------- ;Win screen definition ;This is the screen that is shown when you win in arcade mode. ;It will not be displayed if the winning character has an ending. [Win Screen] enabled =1; wintext.text =CONGRATULATIONS! wintext.font =5,0,0 wintext.offset =636,280 wintext.displaytime =-1 wintext.layerno =2 fadein.time =32 pose.time =300 fadeout.time =64

;------------------------------------------------------------------- ;Game ending screen definition ;This screen shows up after the Win Screen. ;It will not be displayed if the winning character has an ending. [Default Ending] enabled =1;Set to 1 to show credits, 0 to disable storyboard =endingcredits.def;Default ending storyboard filename

;------------------------------------------------------------------- ;Ending credits screen definition ;This screen shows up after the Win Screen and Ending [End Credits] enabled =1;Set to 1 to show credits, 0 to disable storyboard =gameover.def;Credits storyboard filename

;------------------------------------------------------------------- ;Survival mode results screen definition ;This is the screen that is shown when you win in survival mode. ;It will not be displayed if the winning character has an ending. ;Whole group is 2001.11.14 NEW [Survival Results Screen] enabled =1 winstext.text = Rounds survived %i ;Use %i for win counter winstext.font = 5,0,0 winstext.offset = 640,280 winstext.displaytime = -1 winstext.layerno = 2 fadein.time =32 show.time =300 fadeout.time =64 roundstowin =5;Number of rounds to get win pose (lose pose otherwise) wintext.text=Rounds survived: %i;Use %i for win counter wintext.font=7,0,0 wintext.offset=159,70 wintext.displaytime=-1 wintext.layerno=2

;------------------------------------------------------------------- ;Options screen definition [Option Info] fadein.time =0 fadeout.time =50 cursor.move.snd =100,0 cursor.done.snd =100,1 cancel.snd =100,2

;-------------------

[OptionBGdef] spr = avengersmvc.sff

[OptionBG telão7] type = anim actionno = 15 delta = 1,1 start = -120,93

[OptionBG telão7] type = anim actionno = 16 delta = 1,1 start = 294,170

[OptionBG fundo] type = normal spriteno = 0,0 delta = 1,1 start = -640,-0 mask = 1

[OptionBG telão4] type = anim actionno = 4 delta = 1,1 start = -640,0

[OptionBG telão5] type = anim actionno = 5 delta = 1,1 start = -640,0

[OptionBG tela] type = anim actionno = 6 delta = 1,1 start = -640,0

[OptionBG tela2] type = anim actionno = 7 delta = 1,1 start = -640,0

[OptionBG tela3] type = anim actionno = 8 delta = 1,1 start = -640,0

[OptionBG tela4] type = anim actionno = 9 delta = 1,1 start = -640,0

[OptionBG telão6] type = anim actionno = 13 delta = 1,1 start = -640,0

[OptionBG tela5] type = anim actionno = 10 delta = 1,1 start = -640,0

[OptionBG tela6] type = anim actionno = 11 delta = 1,1 start = -640,0

[OptionBG tela7] type = anim actionno = 12 delta = 1,1 start = -640,0

[OptionBG telão7] type = anim actionno = 14 delta = 1,1 start = -640,0

[OptionBG digitador] type = anim actionno = 17 delta = 1,1 start = -640,0

[OptionBG chefe] type = anim actionno = 18 delta = 1,1 start = -640,0

[OptionBG digitador2] type = anim actionno = 19 delta = 1,1 start = -640,0

[OptionBG digitador3] type = anim actionno = 20 delta = 1,1 start = -640,0

[Begin Action 4] 4,0, 0,0, 16 4,1, 0,0, 16 4,0, 0,0, 16 4,1, 0,0, 16 4,2, 0,0, 32 4,3, 0,0, 16 4,4, 0,0, 32 4,5, 0,0, 16 4,6, 0,0, 32 4,7, 0,0, 32 4,8, 0,0, 48 4,1, 0,0, 16 4,0, 0,0, 16 4,9, 0,0, 16 4,10, 0,0, 16 4,11, 0,0, 16 4,12, 0,0, 16 4,13, 0,0, 16 4,14, 0,0, 16 4,15, 0,0, 16 4,16, 0,0, 16 4,17, 0,0, 16 4,0, 0,0, 48 4,1, 0,0, 32

[Begin Action 5] 5,0, 0,0, 16 5,1, 0,0, 16 5,2, 0,0, 16 5,3, 0,0, 32 5,4, 0,0, 16

[Begin Action 6] 6,0, 0,0, 48 6,1, 0,0, 16 6,2, 0,0, 32 6,3, 0,0, 32 6,4, 0,0, 16 6,5, 0,0, 16

[Begin Action 7] 7,0, 0,0, 16 7,2, 0,0, 32 7,1, 0,0, 32 7,0, 0,0, 16 7,1, 0,0, 16 7,0, 0,0, 16 7,1, 0,0, 64 7,2, 0,0, 128 7,1, 0,0, 104 7,2, 0,0, 118

[Begin Action 8] 8,0, 0,0, 10 8,1, 0,0, 10 8,2, 0,0, 10 8,3, 0,0, 10 8,4, 0,0, 10 8,5, 0,0, 10 8,6, 0,0, 10 8,7, 0,0, 10 8,8, 0,0, 10 8,9, 0,0, 10 8,10, 0,0, 10 8,11, 0,0, 10 8,12, 0,0, 10 8,13, 0,0, 10 8,14, 0,0, 10 8,15, 0,0, 10 8,16, 0,0, 10 8,17, 0,0, 10 8,18, 0,0, 10 8,19, 0,0, 10 8,20, 0,0, 10 8,21, 0,0, 10

[Begin Action 9] 9,0, 0,0, 10 9,1, 0,0, 10 9,2, 0,0, 10 9,3, 0,0, 10 9,4, 0,0, 10 9,5, 0,0, 10 9,6, 0,0, 10 9,7, 0,0, 10 9,8, 0,0, 10 9,9, 0,0, 20

[Begin Action 10] 10,0, 0,0, 10 10,1, 0,0, 10 10,2, 0,0, 10 10,3, 0,0, 10 10,4, 0,0, 10 10,5, 0,0, 10 10,6, 0,0, 10 10,7, 0,0, 10

[Begin Action 11] 11,0, 0,0, 19 11,1, 0,0, 19

[Begin Action 12] 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 14 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 14 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 14 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 14 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 14 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 14 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 14 12,0, 0,0, 14 12,1, 0,0, 14 12,2, 0,0, 14 12,3, 0,0, 14 12,4, 0,0, 14 12,5, 0,0, 14 12,6, 0,0, 14 12,7, 0,0, 14 12,8, 0,0, 70

[Begin Action 13] 13,0, 0,0, 10 13,1, 0,0, 10 13,0, 0,0, 10 13,1, 0,0, 10 13,0, 0,0, 10 13,1, 0,0, 10 13,0, 0,0, 10 13,1, 0,0, 10 13,0, 0,0, 10 13,2, 0,0, 10 13,3, 0,0, 20 13,2, 0,0, 20 13,3, 0,0, 20 13,2, 0,0, 20 13,4, 0,0, 20 13,5, 0,0, 10 13,6, 0,0, 10 13,7, 0,0, 10 13,8, 0,0, 10 13,9, 0,0, 10 13,10, 0,0, 10 13,11, 0,0, 10 13,12, 0,0, 10 13,13, 0,0, 10 13,14, 0,0, 10 13,15, 0,0, 10 13,16, 0,0, 10 13,17, 0,0, 10 13,18, 0,0, 10 13,19, 0,0, 10 13,20, 0,0, 10 13,21, 0,0, 10 13,22, 0,0, 10 13,23, 0,0, 10 13,24, 0,0, 10 13,25, 0,0, 10 13,26, 0,0, 10 13,27, 0,0, 10 13,28, 0,0, 10 13,29, 0,0, 10 13,30, 0,0, 10 13,31, 0,0, 10 13,32, 0,0, 10 13,33, 0,0, 10 13,34, 0,0, 10 13,35, 0,0, 10 13,36, 0,0, 10 13,2, 0,0, 10 13,1, 0,0, 10 13,37, 0,0, 40 13,38, 0,0, 20 13,39, 0,0, 40 13,40, 0,0, 20 13,41, 0,0, 30 13,42, 0,0, 10 13,41, 0,0, 10 13,42, 0,0, 10 13,41, 0,0, 10 13,42, 0,0, 10 13,41, 0,0, 10 13,42, 0,0, 10 13,43, 0,0, 30 13,1, 0,0, 10

[Begin Action 14] 14,0, 0,0, 64 14,1, 0,0, 32 14,2, 0,0, 8 14,3, 0,0, 32 14,4, 0,0, 8 14,5, 0,0, 8 14,6, 0,0, 64 14,7, 0,0, 8 14,8, 0,0, 8 14,9, 0,0, 8 14,10, 0,0, 32 14,11, 0,0, 32 14,12, 0,0, 8 14,13, 0,0, 32 14,14, 0,0, 8 14,15, 0,0, 32 14,16, 0,0, 8 14,17, 0,0, 32 14,18, 0,0, 32 14,19, 0,0, 8 14,20, 0,0, 8 14,21, 0,0, 8 14,22, 0,0, 8 14,23, 0,0, 8 14,24, 0,0, 8 14,25, 0,0, 8 14,26, 0,0, 8 14,27, 0,0, 64 14,28, 0,0, 32 14,29, 0,0, 64 14,30, 0,0, 8 14,31, 0,0, 8 14,32, 0,0, 8 14,33, 0,0, 8 14,34, 0,0, 8 14,35, 0,0, 8 14,36, 0,0, 8

[Begin Action 15] 15,0,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,1,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,2,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,3,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,4,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,5,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,6,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,7,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,8,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,9,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,10,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,11,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,12,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,13,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,14,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,15,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,16,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,17,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,18,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,19,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,20,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,21,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,22,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,23,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,24,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,25,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,26,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,27,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,28,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,29,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,30,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,31,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,32,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,33,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,34,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,35,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,36,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,37,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,38,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,39,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,40,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,41,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,42,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2 15,43,0,0, 106 15,44,0,0, 2 15,45,0,0, 2 15,46,0,0, 2 15,47,0,0, 2 15,48,0,0, 2 15,49,0,0, 2

[Begin Action 16] 16,0,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,1,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,2,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,3,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,4,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,5,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,6,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,7,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,8,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,9,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,10,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,11,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,12,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,13,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,14,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,15,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,16,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,17,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,18,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,19,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,20,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,21,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,22,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,23,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,24,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,25,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,26,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,27,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,28,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,29,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,30,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,31,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,32,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,33,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,34,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,35,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,36,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,37,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,38,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,39,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,40,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,41,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,42,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,43,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,44,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,45,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,46,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,47,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,48,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,49,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,50,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,51,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,52,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,53,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,54,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,55,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,56,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,57,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,58,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,59,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,60,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,61,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,62,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,63,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,64,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,65,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,66,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,67,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,68,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,69,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,70,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,71,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,72,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,73,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,74,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,75,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,76,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,77,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,78,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,79,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,80,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,81,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,82,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,83,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,84,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,85,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,86,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,87,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2 16,88,0,0,100 16,89,0,0,2 16,90,0,0,2 16,91,0,0,2 16,92,0,0,2 16,93,0,0,2 16,94,0,0,2

[Begin Action 17] 17,0, 0,0, 7 17,1, 0,0, 7 17,2, 0,0, 6

[Begin Action 18] 18,0, 0,0, 7 18,1, 0,0, 28 18,2, 0,0, 54 18,3, 0,0, 7 18,4, 0,0, 28

[Begin Action 19] 19,0, 0,0, 7 19,1, 0,0, 7 19,2, 0,0, 6

[Begin Action 20] 20,0, 0,0, 7 20,1, 0,0, 6 20,2, 0,0, 7 20,3, 0,0, 7 20,4, 0,0, 7 20,5, 0,0, 7 20,6, 0,0, 7 20,7, 0,0, 7 20,8, 0,0, 6 20,9, 0,0, 7 20,10, 0,0, 7 20,11, 0,0, 7 20,12, 0,0, 7 20,13, 0,0, 7 20,14, 0,0, 7 20,15, 0,0, 6 20,16, 0,0, 7 20,17, 0,0, 7 20,18, 0,0, 7 20,19, 0,0, 7 20,20, 0,0, 7 20,21, 0,0, 7 20,22, 0,0, 6 20,23, 0,0, 7 20,24, 0,0, 7 20,25, 0,0, 7 20,26, 0,0, 7 20,27, 0,0, 7 20,28, 0,0, 7 20,29, 0,0, 6 20,30, 0,0, 7 20,31, 0,0, 7 20,32, 0,0, 7 20,33, 0,0, 7

thanguya commented 3 years ago

Hi Ermacer, is there any potential fixes for this issue?