A request in the future to have scale X and Y to be displayed properly during randomselect just like if each character was being moved onto with the cursor manually.
Also, when a character is selected in randomselect the scale X and Y is not applied.
Currently if the characters are selected by the cursor animatedportraits X and Y is shown perfecetly, however when selecting with randomselect it makes it so only the very first entry in animatedPortraits.dat is the default configuration for all sprites and animation shown during randomselect. So during the moving images very fast, some sprites are very big and some small with no scaling affected.
A request in the future to have scale X and Y to be displayed properly during randomselect just like if each character was being moved onto with the cursor manually.
Also, when a character is selected in randomselect the scale X and Y is not applied.
Currently if the characters are selected by the cursor animatedportraits X and Y is shown perfecetly, however when selecting with randomselect it makes it so only the very first entry in animatedPortraits.dat is the default configuration for all sprites and animation shown during randomselect. So during the moving images very fast, some sprites are very big and some small with no scaling affected.