Open Evanito opened 8 years ago
Good idea. Turn HUD + Counter Killed = more fun ;)
Thank you for your work
If you can find the variable that tracks the amount of kills you get in the game, you can use that to show how many kills you have. If no such variable exists in the game's coding, you'll have to manually create a function that tracks when your snake killed a player, and have it add upwards...
It should also reset the score at the end of every run, so it doesn't constantly add upwards...
If you can find the variable that tracks the amount of kills you get in the game
Anyone know ?
create a function that tracks when your snake killed a player
Seems ... uhhh....
So constantly testing if a player hits your body?
@Classicanon Something like that...
Anyone know ?
Start with sudden disappearance of proximate snake with sudden appearance of curvilinear dense food.
Consider taking Cloud Credentials to store one's own stats [assume multiple instances]. Amazon S3 seems a good starting point with gratis [free] 5gigs of S3 storage, and free mini EC2 instance [not needed].
@ErmiyaEskandary could optionally be granted read permission to github to tally bots' instantiation.
^ Because I greatly value my human right to privacy I do not favor use of third party stats tools like [evil] google. Bot operator pay as you go cloud storage allows for more fun like signature braggadocio, site glamor, Xmpp PEP.. off the top of my head.
@ROacktree For what purpose ? @chancity suggested using the cloud
.. I think that is sufficient enough top 3 + PLUS -> Displaying time play (server) <--- what do you think ?
Can we make a count of how many kills we cause?
Perhaps add that to the leaderboard of #38 ?