Open ern2150 opened 2 years ago
Why DVD for interactive media?
There are myriad ways to implement online interactive navigation that is driven by video. There isn’t a universal standard for doing so with web connected resources, strangely enough. Instead each platform figures out their own framework on top of a browser or dedicated application. This isn’t a bad thing - users get their pick based on their devices. It doesn’t make it easy to make interactive media, though.
DVD, however, eliminates some variables for everyone. This can of course be a limitation - no one is expecting first-person-shooter reaction times from a DVD remote/player interaction. It can also set expectations low so that the genuinely change-able, re-playable examples of games surprise people. Offline might feel like a limitation but it provides another layer of abstraction in some cases. Just because the player and media itself stay in their box, doesn’t mean the access to the DVD itself needs to do so. With an increase in affordable online storage, you can point people to an image of your DVD and then they can choose how to get it to their player.
Yeah but why did You choose it?
Again, fun.
I’m a big fan of the surprise of nearly successful reach-exceeding-grasp moments. A book on paper is linear, right? The Choose Your Own Adventure series opened my eyes that it doesn’t have to be. Why are there wind-up versions of video games that actually keep score? Do those “game of 20 questions” devices really know what you’re thinking? How can VCR board games end up different each time? How did Tetris get on my graphing calculator?
There are plenty of examples of DVD bonus features having an interactive/puzzle element that makes you “work” to earn the bonus material. The ones that drew me in were for, of all things, a British SciFi comedy show. In many cases, their puzzles were the equivalent of a point and click CD-ROM game. If you know enough context to notice something is missing from a set, you might navigate to where it should be, and a “hidden” button appears to click for the reward. In some cases there was a passcode seen in one view that you had to enter in another view, using a hunt-and-peck/ATM keypad. These showed me that not only can the interface be flexible enough to play these games, but to incorporate the lore of the show into the interaction. Red Dwarf also released a dedicated points-based trivia game on DVD, which I look forward to deconstructing at some point.
It’s fun?
It’s odd that there really isn’t a simple offline universal interactive platform.
The Web seemed to promise some of this, but the client was always limited in some way. To vastly oversimplify, it skipped past being simple and universal to being complex, and universality is a slow burn. Browsers can, of course, operate offline, and even in local “closed” networks, but that’s by no means their primary use case.
DVD isn’t really simple, either, but it at least looks that way to the user. It is offline, of course, but under the covers it is less “simple” and more “low level.” It approaches being universal arguably more successfully than browsers ever will, but then it’s not being actively developed. Easier to hit a stationary target. Most players can support most features, even if the user’s controls don’t give them access to the more obscure features.